/** * @file llfloaterauction.cpp * @author James Cook, Ian Wilkes * @brief Implementation of the auction floater. * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterauction.h" #include "llgl.h" #include "llimagej2c.h" #include "llimagetga.h" #include "llparcel.h" #include "llvfile.h" #include "llvfs.h" #include "llwindow.h" #include "message.h" #include "llagent.h" #include "llassetstorage.h" #include "llcombobox.h" #include "llestateinfomodel.h" #include "llmimetypes.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llsavedsettingsglue.h" #include "llviewertexturelist.h" #include "llviewerparcelmgr.h" #include "llviewerregion.h" #include "lluictrlfactory.h" #include "llviewerwindow.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llui.h" #include "llrender.h" #include "llsdutil.h" #include "llsdutil_math.h" #include "lltrans.h" #include "llcorehttputil.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- void auction_j2c_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status); void auction_tga_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status); ///---------------------------------------------------------------------------- /// Class llfloaterauction ///---------------------------------------------------------------------------- // Default constructor LLFloaterAuction::LLFloaterAuction(const LLSD& key) : LLFloater(key), mParcelID(-1) { mCommitCallbackRegistrar.add("ClickSnapshot", boost::bind(&LLFloaterAuction::onClickSnapshot, this)); mCommitCallbackRegistrar.add("ClickSellToAnyone", boost::bind(&LLFloaterAuction::onClickSellToAnyone, this)); mCommitCallbackRegistrar.add("ClickStartAuction", boost::bind(&LLFloaterAuction::onClickStartAuction, this)); mCommitCallbackRegistrar.add("ClickResetParcel", boost::bind(&LLFloaterAuction::onClickResetParcel, this)); } // Destroys the object LLFloaterAuction::~LLFloaterAuction() { } BOOL LLFloaterAuction::postBuild() { return TRUE; } void LLFloaterAuction::onOpen(const LLSD& key) { initialize(); } void LLFloaterAuction::initialize() { mParcelUpdateCapUrl.clear(); mParcelp = LLViewerParcelMgr::getInstance()->getParcelSelection(); LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion(); LLParcel* parcelp = mParcelp->getParcel(); if(parcelp && region && !parcelp->getForSale()) { mParcelHost = region->getHost(); mParcelID = parcelp->getLocalID(); mParcelUpdateCapUrl = region->getCapability("ParcelPropertiesUpdate"); getChild<LLUICtrl>("parcel_text")->setValue(parcelp->getName()); getChildView("snapshot_btn")->setEnabled(TRUE); getChildView("reset_parcel_btn")->setEnabled(TRUE); getChildView("start_auction_btn")->setEnabled(TRUE); U32 estate_id = LLEstateInfoModel::instance().getID(); // Only enable "Sell to Anyone" on Teen grid or if we don't know the ID yet getChildView("sell_to_anyone_btn")->setEnabled(estate_id == ESTATE_TEEN || estate_id == 0); } else { mParcelHost.invalidate(); if(parcelp && parcelp->getForSale()) { getChild<LLUICtrl>("parcel_text")->setValue(getString("already for sale")); } else { getChild<LLUICtrl>("parcel_text")->setValue(LLStringUtil::null); } mParcelID = -1; getChildView("snapshot_btn")->setEnabled(false); getChildView("reset_parcel_btn")->setEnabled(false); getChildView("sell_to_anyone_btn")->setEnabled(false); getChildView("start_auction_btn")->setEnabled(false); } mImageID.setNull(); mImage = NULL; } void LLFloaterAuction::draw() { LLFloater::draw(); if(!isMinimized() && mImage.notNull()) { LLView* snapshot_icon = findChildView("snapshot_icon"); if (snapshot_icon) { LLRect rect = snapshot_icon->getRect(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f)); rect.stretch(-1); } { LLGLSUIDefault gls_ui; gGL.color3f(1.f, 1.f, 1.f); gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), mImage); } } } } // static void LLFloaterAuction::onClickSnapshot(void* data) { LLFloaterAuction* self = (LLFloaterAuction*)(data); LLPointer<LLImageRaw> raw = new LLImageRaw; gForceRenderLandFence = self->getChild<LLUICtrl>("fence_check")->getValue().asBoolean(); BOOL success = gViewerWindow->rawSnapshot(raw, gViewerWindow->getWindowWidthScaled(), gViewerWindow->getWindowHeightScaled(), TRUE, FALSE, FALSE, FALSE); gForceRenderLandFence = FALSE; if (success) { self->mTransactionID.generate(); self->mImageID = self->mTransactionID.makeAssetID(gAgent.getSecureSessionID()); if(!gSavedSettings.getBOOL("QuietSnapshotsToDisk")) { gViewerWindow->playSnapshotAnimAndSound(); } LL_INFOS() << "Writing TGA..." << LL_ENDL; LLPointer<LLImageTGA> tga = new LLImageTGA; tga->encode(raw); LLVFile::writeFile(tga->getData(), tga->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_IMAGE_TGA); raw->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT); LL_INFOS() << "Writing J2C..." << LL_ENDL; LLPointer<LLImageJ2C> j2c = new LLImageJ2C; j2c->encode(raw, 0.0f); LLVFile::writeFile(j2c->getData(), j2c->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_TEXTURE); self->mImage = LLViewerTextureManager::getLocalTexture((LLImageRaw*)raw, FALSE); gGL.getTexUnit(0)->bind(self->mImage); self->mImage->setAddressMode(LLTexUnit::TAM_CLAMP); } else { LL_WARNS() << "Unable to take snapshot" << LL_ENDL; } } // static void LLFloaterAuction::onClickStartAuction(void* data) { LLFloaterAuction* self = (LLFloaterAuction*)(data); if(self->mImageID.notNull()) { LLSD parcel_name = self->getChild<LLUICtrl>("parcel_text")->getValue(); // create the asset std::string* name = new std::string(parcel_name.asString()); gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_IMAGE_TGA, &auction_tga_upload_done, (void*)name, FALSE); self->getWindow()->incBusyCount(); std::string* j2c_name = new std::string(parcel_name.asString()); gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_TEXTURE, &auction_j2c_upload_done, (void*)j2c_name, FALSE); self->getWindow()->incBusyCount(); LLNotificationsUtil::add("UploadingAuctionSnapshot"); } LLMessageSystem* msg = gMessageSystem; msg->newMessage("ViewerStartAuction"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("ParcelData"); msg->addS32("LocalID", self->mParcelID); msg->addUUID("SnapshotID", self->mImageID); msg->sendReliable(self->mParcelHost); // clean up floater, and get out self->cleanupAndClose(); } void LLFloaterAuction::cleanupAndClose() { mImageID.setNull(); mImage = NULL; mParcelID = -1; mParcelHost.invalidate(); closeFloater(); } // static glue void LLFloaterAuction::onClickResetParcel(void* data) { LLFloaterAuction* self = (LLFloaterAuction*)(data); if (self) { self->doResetParcel(); } } // Reset all the values for the parcel in preparation for a sale void LLFloaterAuction::doResetParcel() { LLParcel* parcelp = mParcelp->getParcel(); LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion(); if (parcelp && region && !mParcelUpdateCapUrl.empty()) { LLSD body; std::string empty; // request new properties update from simulator U32 message_flags = 0x01; body["flags"] = ll_sd_from_U32(message_flags); // Set all the default parcel properties for auction body["local_id"] = parcelp->getLocalID(); U32 parcel_flags = PF_ALLOW_LANDMARK | PF_ALLOW_FLY | PF_CREATE_GROUP_OBJECTS | PF_ALLOW_ALL_OBJECT_ENTRY | PF_ALLOW_GROUP_OBJECT_ENTRY | PF_ALLOW_GROUP_SCRIPTS | PF_RESTRICT_PUSHOBJECT | PF_SOUND_LOCAL | PF_ALLOW_VOICE_CHAT | PF_USE_ESTATE_VOICE_CHAN; body["parcel_flags"] = ll_sd_from_U32(parcel_flags); // Build a parcel name like "Ahern (128,128) PG 4032m" std::ostringstream parcel_name; LLVector3 center_point( parcelp->getCenterpoint() ); center_point.snap(0); // Get rid of fractions parcel_name << region->getName() << " (" << (S32) center_point.mV[VX] << "," << (S32) center_point.mV[VY] << ") " << region->getSimAccessString() << " " << parcelp->getArea() << "m"; std::string new_name(parcel_name.str().c_str()); body["name"] = new_name; getChild<LLUICtrl>("parcel_text")->setValue(new_name); // Set name in dialog as well, since it won't get updated otherwise body["sale_price"] = (S32) 0; body["description"] = empty; body["music_url"] = empty; body["media_url"] = empty; body["media_desc"] = empty; body["media_type"] = LLMIMETypes::getDefaultMimeType(); body["media_width"] = (S32) 0; body["media_height"] = (S32) 0; body["auto_scale"] = (S32) 0; body["media_loop"] = (S32) 0; body["obscure_media"] = (S32) 0; // OBSOLETE - no longer used body["obscure_music"] = (S32) 0; // OBSOLETE - no longer used body["media_id"] = LLUUID::null; body["group_id"] = MAINTENANCE_GROUP_ID; // Use maintenance group body["pass_price"] = (S32) 10; // Defaults to $10 body["pass_hours"] = 0.0f; body["category"] = (U8) LLParcel::C_NONE; body["auth_buyer_id"] = LLUUID::null; body["snapshot_id"] = LLUUID::null; body["user_location"] = ll_sd_from_vector3( LLVector3::zero ); body["user_look_at"] = ll_sd_from_vector3( LLVector3::zero ); body["landing_type"] = (U8) LLParcel::L_DIRECT; LL_INFOS() << "Sending parcel update to reset for auction via capability to: " << mParcelUpdateCapUrl << LL_ENDL; LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(mParcelUpdateCapUrl, body, "Parcel reset for auction", "Parcel not set for auction."); // Send a message to clear the object return time LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_ParcelSetOtherCleanTime); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, parcelp->getLocalID()); msg->addS32Fast(_PREHASH_OtherCleanTime, 5); // 5 minute object auto-return msg->sendReliable(region->getHost()); // Clear the access lists clearParcelAccessList(parcelp, region, AL_ACCESS); clearParcelAccessList(parcelp, region, AL_BAN); clearParcelAccessList(parcelp, region, AL_ALLOW_EXPERIENCE); clearParcelAccessList(parcelp, region, AL_BLOCK_EXPERIENCE); } } void LLFloaterAuction::clearParcelAccessList(LLParcel* parcel, LLViewerRegion* region, U32 list) { if (!region || !parcel) return; LLUUID transactionUUID; transactionUUID.generate(); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ParcelAccessListUpdate); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() ); msg->nextBlockFast(_PREHASH_Data); msg->addU32Fast(_PREHASH_Flags, list); msg->addS32(_PREHASH_LocalID, parcel->getLocalID() ); msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID); msg->addS32Fast(_PREHASH_SequenceID, 1); // sequence_id msg->addS32Fast(_PREHASH_Sections, 0); // num_sections // pack an empty block since there will be no data msg->nextBlockFast(_PREHASH_List); msg->addUUIDFast(_PREHASH_ID, LLUUID::null ); msg->addS32Fast(_PREHASH_Time, 0 ); msg->addU32Fast(_PREHASH_Flags, 0 ); msg->sendReliable( region->getHost() ); } // static - 'Sell to Anyone' clicked, throw up a confirmation dialog void LLFloaterAuction::onClickSellToAnyone(void* data) { LLFloaterAuction* self = (LLFloaterAuction*)(data); if (self) { LLParcel* parcelp = self->mParcelp->getParcel(); // Do a confirmation S32 sale_price = parcelp->getArea(); // Selling for L$1 per meter S32 area = parcelp->getArea(); LLSD args; args["LAND_SIZE"] = llformat("%d", area); args["SALE_PRICE"] = llformat("%d", sale_price); args["NAME"] = LLTrans::getString("Anyone"); LLNotification::Params params("ConfirmLandSaleChange"); // Re-use existing dialog params.substitutions(args) .functor.function(boost::bind(&LLFloaterAuction::onSellToAnyoneConfirmed, self, _1, _2)); params.name("ConfirmLandSaleToAnyoneChange"); // ask away LLNotifications::instance().add(params); } } // Sell confirmation clicked bool LLFloaterAuction::onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if (option == 0) { doSellToAnyone(); } return false; } // Reset all the values for the parcel in preparation for a sale void LLFloaterAuction::doSellToAnyone() { LLParcel* parcelp = mParcelp->getParcel(); LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion(); if (parcelp && region && !mParcelUpdateCapUrl.empty()) { LLSD body; std::string empty; // request new properties update from simulator U32 message_flags = 0x01; body["flags"] = ll_sd_from_U32(message_flags); // Set all the default parcel properties for auction body["local_id"] = parcelp->getLocalID(); // Set 'for sale' flag U32 parcel_flags = parcelp->getParcelFlags() | PF_FOR_SALE; // Ensure objects not included parcel_flags &= ~PF_FOR_SALE_OBJECTS; body["parcel_flags"] = ll_sd_from_U32(parcel_flags); body["sale_price"] = parcelp->getArea(); // Sell for L$1 per square meter body["auth_buyer_id"] = LLUUID::null; // To anyone LL_INFOS() << "Sending parcel update to sell to anyone for L$1 via capability to: " << mParcelUpdateCapUrl << LL_ENDL; LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(mParcelUpdateCapUrl, body, "Parcel set as sell to everyone.", "Parcel sell to everyone failed."); // clean up floater, and get out cleanupAndClose(); } } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- void auction_tga_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { std::string* name = (std::string*)(user_data); LL_INFOS() << "Upload of asset '" << *name << "' " << asset_id << " returned " << status << LL_ENDL; delete name; gViewerWindow->getWindow()->decBusyCount(); if (0 == status) { LLNotificationsUtil::add("UploadWebSnapshotDone"); } else { LLSD args; args["REASON"] = std::string(LLAssetStorage::getErrorString(status)); LLNotificationsUtil::add("UploadAuctionSnapshotFail", args); } } void auction_j2c_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed) { std::string* name = (std::string*)(user_data); LL_INFOS() << "Upload of asset '" << *name << "' " << asset_id << " returned " << status << LL_ENDL; delete name; gViewerWindow->getWindow()->decBusyCount(); if (0 == status) { LLNotificationsUtil::add("UploadSnapshotDone"); } else { LLSD args; args["REASON"] = std::string(LLAssetStorage::getErrorString(status)); LLNotificationsUtil::add("UploadAuctionSnapshotFail", args); } }