/** * @file llfloateranimpreview.h * @brief LLFloaterAnimPreview class definition * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLFLOATERANIMPREVIEW_H #define LL_LLFLOATERANIMPREVIEW_H #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llcharacter.h" #include "llquaternion.h" class LLVOAvatar; class LLViewerJointMesh; class LLPreviewAnimation : public LLDynamicTexture { public: LLPreviewAnimation(S32 width, S32 height); virtual ~LLPreviewAnimation(); BOOL render(); void requestUpdate(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_delta); void setZoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsUpdate() { return mNeedsUpdate; } LLVOAvatar* getDummyAvatar() { return mDummyAvatar; } protected: BOOL mNeedsUpdate; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLVector3 mCameraRelPos; LLPointer mDummyAvatar; }; class LLFloaterAnimPreview : public LLFloaterNameDesc { public: LLFloaterAnimPreview(const char* filename); virtual ~LLFloaterAnimPreview(); BOOL postBuild(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); void onMouseCaptureLost(); void refresh(); static void onBtnPlay(void*); static void onBtnStop(void*); static void setUploadAmount(S32 amount) { sUploadAmount = amount; } static void onSliderMove(LLUICtrl*, void*); static void onCommitBaseAnim(LLUICtrl*, void*); static void onCommitLoop(LLUICtrl*, void*); static void onCommitLoopIn(LLUICtrl*, void*); static void onCommitLoopOut(LLUICtrl*, void*); static BOOL validateLoopIn(LLUICtrl*, void*); static BOOL validateLoopOut(LLUICtrl*, void*); static void onCommitName(LLUICtrl*, void*); static void onCommitHandPose(LLUICtrl*, void*); static void onCommitEmote(LLUICtrl*, void*); static void onCommitPriority(LLUICtrl*, void*); static void onCommitEaseIn(LLUICtrl*, void*); static void onCommitEaseOut(LLUICtrl*, void*); static BOOL validateEaseIn(LLUICtrl*, void*); static BOOL validateEaseOut(LLUICtrl*, void*); static void onBtnOK(void*); static void onSaveComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status); protected: void draw(); void resetMotion(); LLPreviewAnimation* mAnimPreview; S32 mLastMouseX; S32 mLastMouseY; LLButton* mPlayButton; LLButton* mStopButton; F32 mLastSliderValue; LLRect mPreviewRect; LLRectf mPreviewImageRect; LLAssetID mMotionID; LLTransactionID mTransactionID; BOOL mEnabled; LLAnimPauseRequest mPauseRequest; std::map mIDList; static S32 sUploadAmount; }; #endif // LL_LLFLOATERANIMPREVIEW_H