/** * @file llfloateranimpreview.h * @brief LLFloaterAnimPreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERANIMPREVIEW_H #define LL_LLFLOATERANIMPREVIEW_H #include "llassettype.h" #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llcharacter.h" #include "llquaternion.h" #include "llextendedstatus.h" class LLVOAvatar; class LLViewerJointMesh; class LLPreviewAnimation : public LLViewerDynamicTexture { protected: virtual ~LLPreviewAnimation(); public: LLPreviewAnimation(S32 width, S32 height); /*virtual*/ S8 getType() const ; BOOL render(); void requestUpdate(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_delta); void setZoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsUpdate() { return mNeedsUpdate; } LLVOAvatar* getDummyAvatar() { return mDummyAvatar; } protected: BOOL mNeedsUpdate; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLVector3 mCameraRelPos; LLPointer mDummyAvatar; }; class LLFloaterAnimPreview : public LLFloaterNameDesc { public: LLFloaterAnimPreview(const std::string& filename); virtual ~LLFloaterAnimPreview(); BOOL postBuild(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); void onMouseCaptureLost(); void refresh(); void onBtnPlay(); void onBtnPause(); void onBtnStop(); void onSliderMove(); void onCommitBaseAnim(); void onCommitLoop(); void onCommitLoopIn(); void onCommitLoopOut(); bool validateLoopIn(const LLSD& data); bool validateLoopOut(const LLSD& data); void onCommitName(); void onCommitHandPose(); void onCommitEmote(); void onCommitPriority(); void onCommitEaseIn(); void onCommitEaseOut(); bool validateEaseIn(const LLSD& data); bool validateEaseOut(const LLSD& data); static void onBtnOK(void*); static void onSaveComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); private: void setAnimCallbacks() ; protected: void draw(); void resetMotion(); LLPointer< LLPreviewAnimation > mAnimPreview; S32 mLastMouseX; S32 mLastMouseY; LLButton* mPlayButton; LLButton* mPauseButton; LLButton* mStopButton; LLRect mPreviewRect; LLRectf mPreviewImageRect; LLAssetID mMotionID; LLTransactionID mTransactionID; LLAnimPauseRequest mPauseRequest; std::map mIDList; }; #endif // LL_LLFLOATERANIMPREVIEW_H