/** * @file llfloateranimpreview.h * @brief LLFloaterAnimPreview class definition * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERANIMPREVIEW_H #define LL_LLFLOATERANIMPREVIEW_H #include "llassettype.h" #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llcharacter.h" #include "llquaternion.h" class LLVOAvatar; class LLViewerJointMesh; class LLPreviewAnimation : public LLViewerDynamicTexture { protected: virtual ~LLPreviewAnimation(); public: LLPreviewAnimation(S32 width, S32 height); /*virtual*/ S8 getType() const ; BOOL render(); void requestUpdate(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_delta); void setZoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsUpdate() { return mNeedsUpdate; } LLVOAvatar* getDummyAvatar() { return mDummyAvatar; } protected: BOOL mNeedsUpdate; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLVector3 mCameraRelPos; LLPointer<LLVOAvatar> mDummyAvatar; }; class LLFloaterAnimPreview : public LLFloaterNameDesc { public: LLFloaterAnimPreview(const std::string& filename); virtual ~LLFloaterAnimPreview(); BOOL postBuild(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); void onMouseCaptureLost(); void refresh(); static void onBtnPlay(void*); static void onBtnPause(void*); static void onBtnStop(void*); static void onSliderMove(LLUICtrl*, void*); static void onCommitBaseAnim(LLUICtrl*, void*); static void onCommitLoop(LLUICtrl*, void*); static void onCommitLoopIn(LLUICtrl*, void*); static void onCommitLoopOut(LLUICtrl*, void*); bool validateLoopIn(const LLSD& data); bool validateLoopOut(const LLSD& data); static void onCommitName(LLUICtrl*, void*); static void onCommitHandPose(LLUICtrl*, void*); static void onCommitEmote(LLUICtrl*, void*); static void onCommitPriority(LLUICtrl*, void*); static void onCommitEaseIn(LLUICtrl*, void*); static void onCommitEaseOut(LLUICtrl*, void*); bool validateEaseIn(const LLSD& data); bool validateEaseOut(const LLSD& data); static void onBtnOK(void*); static void onSaveComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); private: void setAnimCallbacks() ; protected: void draw(); void resetMotion(); LLPointer< LLPreviewAnimation > mAnimPreview; S32 mLastMouseX; S32 mLastMouseY; LLButton* mPlayButton; LLButton* mPauseButton; LLButton* mStopButton; LLRect mPreviewRect; LLRectf mPreviewImageRect; LLAssetID mMotionID; LLTransactionID mTransactionID; LLAnimPauseRequest mPauseRequest; std::map<std::string, LLUUID> mIDList; }; #endif // LL_LLFLOATERANIMPREVIEW_H