/** * @file llfloateranimpreview.cpp * @brief LLFloaterAnimPreview class implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloateranimpreview.h" #include "llbvhloader.h" #include "lldatapacker.h" #include "lldir.h" #include "llvfile.h" #include "llapr.h" #include "llstring.h" #include "llagent.h" #include "llanimationstates.h" #include "llbbox.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "llfocusmgr.h" #include "llkeyframemotion.h" #include "lllineeditor.h" #include "llfloaterperms.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerobjectlist.h" #include "llviewerwindow.h" #include "llviewermenufile.h" // upload_new_resource() #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" #include "lltrans.h" S32 LLFloaterAnimPreview::sUploadAmount = 10; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREF_BUTTON_HEIGHT = 16; const S32 PREVIEW_TEXTURE_HEIGHT = 300; const F32 PREVIEW_CAMERA_DISTANCE = 4.f; const F32 MIN_CAMERA_ZOOM = 0.5f; const F32 MAX_CAMERA_ZOOM = 10.f; const F32 BASE_ANIM_TIME_OFFSET = 5.f; std::string STATUS[] = { "E_ST_OK", "E_ST_EOF", "E_ST_NO_CONSTRAINT", "E_ST_NO_FILE", "E_ST_NO_HIER", "E_ST_NO_JOINT", "E_ST_NO_NAME", "E_ST_NO_OFFSET", "E_ST_NO_CHANNELS", "E_ST_NO_ROTATION", "E_ST_NO_AXIS", "E_ST_NO_MOTION", "E_ST_NO_FRAMES", "E_ST_NO_FRAME_TIME", "E_ST_NO_POS", "E_ST_NO_ROT", "E_ST_NO_XLT_FILE", "E_ST_NO_XLT_HEADER", "E_ST_NO_XLT_NAME", "E_ST_NO_XLT_IGNORE", "E_ST_NO_XLT_RELATIVE", "E_ST_NO_XLT_OUTNAME", "E_ST_NO_XLT_MATRIX", "E_ST_NO_XLT_MERGECHILD", "E_ST_NO_XLT_MERGEPARENT", "E_ST_NO_XLT_PRIORITY", "E_ST_NO_XLT_LOOP", "E_ST_NO_XLT_EASEIN", "E_ST_NO_XLT_EASEOUT", "E_ST_NO_XLT_HAND", "E_ST_NO_XLT_EMOTE", }; //----------------------------------------------------------------------------- // LLFloaterAnimPreview() //----------------------------------------------------------------------------- LLFloaterAnimPreview::LLFloaterAnimPreview(const std::string& filename) : LLFloaterNameDesc(filename) { mLastMouseX = 0; mLastMouseY = 0; mIDList["Standing"] = ANIM_AGENT_STAND; mIDList["Walking"] = ANIM_AGENT_FEMALE_WALK; mIDList["Sitting"] = ANIM_AGENT_SIT_FEMALE; mIDList["Flying"] = ANIM_AGENT_HOVER; mIDList["[None]"] = LLUUID::null; mIDList["Aaaaah"] = ANIM_AGENT_EXPRESS_OPEN_MOUTH; mIDList["Afraid"] = ANIM_AGENT_EXPRESS_AFRAID; mIDList["Angry"] = ANIM_AGENT_EXPRESS_ANGER; mIDList["Big Smile"] = ANIM_AGENT_EXPRESS_TOOTHSMILE; mIDList["Bored"] = ANIM_AGENT_EXPRESS_BORED; mIDList["Cry"] = ANIM_AGENT_EXPRESS_CRY; mIDList["Disdain"] = ANIM_AGENT_EXPRESS_DISDAIN; mIDList["Embarrassed"] = ANIM_AGENT_EXPRESS_EMBARRASSED; mIDList["Frown"] = ANIM_AGENT_EXPRESS_FROWN; mIDList["Kiss"] = ANIM_AGENT_EXPRESS_KISS; mIDList["Laugh"] = ANIM_AGENT_EXPRESS_LAUGH; mIDList["Plllppt"] = ANIM_AGENT_EXPRESS_TONGUE_OUT; mIDList["Repulsed"] = ANIM_AGENT_EXPRESS_REPULSED; mIDList["Sad"] = ANIM_AGENT_EXPRESS_SAD; mIDList["Shrug"] = ANIM_AGENT_EXPRESS_SHRUG; mIDList["Smile"] = ANIM_AGENT_EXPRESS_SMILE; mIDList["Surprise"] = ANIM_AGENT_EXPRESS_SURPRISE; mIDList["Wink"] = ANIM_AGENT_EXPRESS_WINK; mIDList["Worry"] = ANIM_AGENT_EXPRESS_WORRY; } //----------------------------------------------------------------------------- // setAnimCallbacks() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::setAnimCallbacks() { childSetCommitCallback("playback_slider", onSliderMove, this); childSetCommitCallback("preview_base_anim", onCommitBaseAnim, this); childSetValue("preview_base_anim", "Standing"); childSetCommitCallback("priority", onCommitPriority, this); childSetCommitCallback("loop_check", onCommitLoop, this); childSetCommitCallback("loop_in_point", onCommitLoopIn, this); childSetValidate("loop_in_point", boost::bind(&LLFloaterAnimPreview::validateLoopIn, this, _1)); childSetCommitCallback("loop_out_point", onCommitLoopOut, this); childSetValidate("loop_out_point", boost::bind(&LLFloaterAnimPreview::validateLoopOut, this, _1)); childSetCommitCallback("hand_pose_combo", onCommitHandPose, this); childSetCommitCallback("emote_combo", onCommitEmote, this); childSetValue("emote_combo", "[None]"); childSetCommitCallback("ease_in_time", onCommitEaseIn, this); childSetValidate("ease_in_time", boost::bind(&LLFloaterAnimPreview::validateEaseIn, this, _1)); childSetCommitCallback("ease_out_time", onCommitEaseOut, this); childSetValidate("ease_out_time", boost::bind(&LLFloaterAnimPreview::validateEaseOut, this, _1)); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::postBuild() { LLKeyframeMotion* motionp = NULL; LLBVHLoader* loaderp = NULL; if (!LLFloaterNameDesc::postBuild()) { return FALSE; } childSetCommitCallback("name_form", onCommitName, this); childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); childSetAction("ok_btn", onBtnOK, this); setDefaultBtn(); mPreviewRect.set(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); mPlayButton = getChild( "play_btn"); mPlayButton->setClickedCallback(onBtnPlay, this); mStopButton = getChild( "stop_btn"); mStopButton->setClickedCallback(onBtnStop, this); childHide("bad_animation_text"); std::string exten = gDirUtilp->getExtension(mFilename); if (exten == "bvh") { // loading a bvh file // now load bvh file S32 file_size; LLAPRFile infile ; infile.open(mFilenameAndPath, LL_APR_RB, NULL, &file_size); if (!infile.getFileHandle()) { llwarns << "Can't open BVH file:" << mFilename << llendl; } else { char* file_buffer; file_buffer = new char[file_size + 1]; if (file_size == infile.read(file_buffer, file_size)) { file_buffer[file_size] = '\0'; llinfos << "Loading BVH file " << mFilename << llendl; ELoadStatus load_status = E_ST_OK; S32 line_number = 0; loaderp = new LLBVHLoader(file_buffer, load_status, line_number); std::string status = getString(STATUS[load_status]); if(load_status == E_ST_NO_XLT_FILE) { llwarns << "NOTE: No translation table found." << llendl; } else { llwarns << "ERROR: [line: " << line_number << "] " << status << llendl; } } infile.close() ; delete[] file_buffer; } } if (loaderp && loaderp->isInitialized() && loaderp->getDuration() <= MAX_ANIM_DURATION) { // generate unique id for this motion mTransactionID.generate(); mMotionID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); mAnimPreview = new LLPreviewAnimation(256, 256); // motion will be returned, but it will be in a load-pending state, as this is a new motion // this motion will not request an asset transfer until next update, so we have a chance to // load the keyframe data locally motionp = (LLKeyframeMotion*)mAnimPreview->getDummyAvatar()->createMotion(mMotionID); // create data buffer for keyframe initialization S32 buffer_size = loaderp->getOutputSize(); U8* buffer = new U8[buffer_size]; LLDataPackerBinaryBuffer dp(buffer, buffer_size); // pass animation data through memory buffer loaderp->serialize(dp); dp.reset(); BOOL success = motionp && motionp->deserialize(dp); delete []buffer; if (success) { setAnimCallbacks() ; const LLBBoxLocal &pelvis_bbox = motionp->getPelvisBBox(); LLVector3 temp = pelvis_bbox.getCenter(); // only consider XY? //temp.mV[VZ] = 0.f; F32 pelvis_offset = temp.magVec(); temp = pelvis_bbox.getExtent(); //temp.mV[VZ] = 0.f; F32 pelvis_max_displacement = pelvis_offset + (temp.magVec() * 0.5f) + 1.f; F32 camera_zoom = LLViewerCamera::getInstance()->getDefaultFOV() / (2.f * atan(pelvis_max_displacement / PREVIEW_CAMERA_DISTANCE)); mAnimPreview->setZoom(camera_zoom); motionp->setName(childGetValue("name_form").asString()); mAnimPreview->getDummyAvatar()->startMotion(mMotionID); childSetMinValue("playback_slider", 0.0); childSetMaxValue("playback_slider", 1.0); childSetValue("loop_check", LLSD(motionp->getLoop())); childSetValue("loop_in_point", LLSD(motionp->getLoopIn() / motionp->getDuration() * 100.f)); childSetValue("loop_out_point", LLSD(motionp->getLoopOut() / motionp->getDuration() * 100.f)); childSetValue("priority", LLSD((F32)motionp->getPriority())); childSetValue("hand_pose_combo", LLHandMotion::getHandPoseName(motionp->getHandPose())); childSetValue("ease_in_time", LLSD(motionp->getEaseInDuration())); childSetValue("ease_out_time", LLSD(motionp->getEaseOutDuration())); setEnabled(TRUE); std::string seconds_string; seconds_string = llformat(" - %.2f seconds", motionp->getDuration()); setTitle(mFilename + std::string(seconds_string)); } else { mAnimPreview = NULL; mMotionID.setNull(); childSetValue("bad_animation_text", getString("failed_to_initialize")); } } else { if ( loaderp ) { if (loaderp->getDuration() > MAX_ANIM_DURATION) { LLUIString out_str = getString("anim_too_long"); out_str.setArg("[LENGTH]", llformat("%.1f", loaderp->getDuration())); out_str.setArg("[MAX_LENGTH]", llformat("%.1f", MAX_ANIM_DURATION)); childSetValue("bad_animation_text", out_str.getString()); } else { LLUIString out_str = getString("failed_file_read"); out_str.setArg("[STATUS]", getString(STATUS[loaderp->getStatus()])); childSetValue("bad_animation_text", out_str.getString()); } } //setEnabled(FALSE); mMotionID.setNull(); mAnimPreview = NULL; } refresh(); delete loaderp; return TRUE; } //----------------------------------------------------------------------------- // LLFloaterAnimPreview() //----------------------------------------------------------------------------- LLFloaterAnimPreview::~LLFloaterAnimPreview() { mAnimPreview = NULL; setEnabled(FALSE); } //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::draw() { LLFloater::draw(); LLRect r = getRect(); refresh(); if (mMotionID.notNull() && mAnimPreview) { gGL.color3f(1.f, 1.f, 1.f); gGL.getTexUnit(0)->bind(mAnimPreview); gGL.begin( LLRender::QUADS ); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); if (!avatarp->areAnimationsPaused()) { mAnimPreview->requestUpdate(); } } } //----------------------------------------------------------------------------- // resetMotion() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::resetMotion() { LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); // *TODO: Fix awful casting hack LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); // Set emotion std::string emote = childGetValue("emote_combo").asString(); motionp->setEmote(mIDList[emote]); LLUUID base_id = mIDList[childGetValue("preview_base_anim").asString()]; avatarp->deactivateAllMotions(); avatarp->startMotion(base_id, BASE_ANIM_TIME_OFFSET); avatarp->startMotion(mMotionID, 0.0f); childSetValue("playback_slider", 0.0f); // Set pose std::string handpose = childGetValue("hand_pose_combo").asString(); avatarp->startMotion( ANIM_AGENT_HAND_MOTION, 0.0f ); motionp->setHandPose(LLHandMotion::getHandPose(handpose)); if (paused) { mPauseRequest = avatarp->requestPause(); } else { mPauseRequest = NULL; } } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gFocusMgr.setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return TRUE; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(FALSE); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mAnimPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mAnimPreview->rotate(yaw_radians, pitch_radians); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mAnimPreview->rotate(yaw_radians, 0.f); mAnimPreview->zoom(zoom_amt); } mAnimPreview->requestUpdate(); LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return TRUE; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- BOOL LLFloaterAnimPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); return TRUE; } //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onMouseCaptureLost() { gViewerWindow->showCursor(); } //----------------------------------------------------------------------------- // onBtnPlay() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onBtnPlay(void* user_data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data; if (!previewp->getEnabled()) return; if (previewp->mMotionID.notNull() && previewp->mAnimPreview) { LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); if(!avatarp->isMotionActive(previewp->mMotionID)) { previewp->resetMotion(); previewp->mPauseRequest = NULL; } else { if (avatarp->areAnimationsPaused()) { previewp->mPauseRequest = NULL; } else { previewp->mPauseRequest = avatarp->requestPause(); } } } } //----------------------------------------------------------------------------- // onBtnStop() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onBtnStop(void* user_data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data; if (!previewp->getEnabled()) return; if (previewp->mMotionID.notNull() && previewp->mAnimPreview) { LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); previewp->resetMotion(); previewp->mPauseRequest = avatarp->requestPause(); } } //----------------------------------------------------------------------------- // onSliderMove() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onSliderMove(LLUICtrl* ctrl, void*user_data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)user_data; if (!previewp->getEnabled()) return; if (previewp->mAnimPreview) { LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); F32 slider_value = (F32)previewp->childGetValue("playback_slider").asReal(); LLUUID base_id = previewp->mIDList[previewp->childGetValue("preview_base_anim").asString()]; LLMotion* motionp = avatarp->findMotion(previewp->mMotionID); F32 duration = motionp->getDuration();// + motionp->getEaseOutDuration(); F32 delta_time = duration * slider_value; avatarp->deactivateAllMotions(); avatarp->startMotion(base_id, delta_time + BASE_ANIM_TIME_OFFSET); avatarp->startMotion(previewp->mMotionID, delta_time); previewp->mPauseRequest = avatarp->requestPause(); previewp->refresh(); } } //----------------------------------------------------------------------------- // onCommitBaseAnim() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitBaseAnim(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; if (previewp->mAnimPreview) { LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); // stop all other possible base motions avatarp->stopMotion(ANIM_AGENT_STAND, TRUE); avatarp->stopMotion(ANIM_AGENT_WALK, TRUE); avatarp->stopMotion(ANIM_AGENT_SIT, TRUE); avatarp->stopMotion(ANIM_AGENT_HOVER, TRUE); previewp->resetMotion(); if (!paused) { previewp->mPauseRequest = NULL; } } } //----------------------------------------------------------------------------- // onCommitLoop() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoop(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setLoop(previewp->childGetValue("loop_check").asBoolean()); motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() * 0.01f * motionp->getDuration()); motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration()); } } //----------------------------------------------------------------------------- // onCommitLoopIn() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopIn(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setLoopIn((F32)previewp->childGetValue("loop_in_point").asReal() / 100.f); previewp->resetMotion(); previewp->childSetValue("loop_check", LLSD(TRUE)); onCommitLoop(ctrl, data); } } //----------------------------------------------------------------------------- // onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitLoopOut(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setLoopOut((F32)previewp->childGetValue("loop_out_point").asReal() * 0.01f * motionp->getDuration()); previewp->resetMotion(); previewp->childSetValue("loop_check", LLSD(TRUE)); onCommitLoop(ctrl, data); } } //----------------------------------------------------------------------------- // onCommitName() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitName(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); if (motionp) { motionp->setName(previewp->childGetValue("name_form").asString()); } LLFloaterNameDesc::doCommit(ctrl, data); } //----------------------------------------------------------------------------- // onCommitHandPose() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitHandPose(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; previewp->resetMotion(); // sets hand pose } //----------------------------------------------------------------------------- // onCommitEmote() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitEmote(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; previewp->resetMotion(); // ssts emote } //----------------------------------------------------------------------------- // onCommitPriority() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitPriority(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); motionp->setPriority(llfloor((F32)previewp->childGetValue("priority").asReal())); } //----------------------------------------------------------------------------- // onCommitEaseIn() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitEaseIn(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); motionp->setEaseIn((F32)previewp->childGetValue("ease_in_time").asReal()); previewp->resetMotion(); } //----------------------------------------------------------------------------- // onCommitEaseOut() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onCommitEaseOut(LLUICtrl* ctrl, void* data) { LLFloaterAnimPreview* previewp = (LLFloaterAnimPreview*)data; if (!previewp->getEnabled()) return; LLVOAvatar* avatarp = previewp->mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(previewp->mMotionID); motionp->setEaseOut((F32)previewp->childGetValue("ease_out_time").asReal()); previewp->resetMotion(); } //----------------------------------------------------------------------------- // validateEaseIn() //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateEaseIn(const LLSD& data) { if (!getEnabled()) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); if (!motionp->getLoop()) { F32 new_ease_in = llclamp((F32)childGetValue("ease_in_time").asReal(), 0.f, motionp->getDuration() - motionp->getEaseOutDuration()); childSetValue("ease_in_time", LLSD(new_ease_in)); } return true; } //----------------------------------------------------------------------------- // validateEaseOut() //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateEaseOut(const LLSD& data) { if (!getEnabled()) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); if (!motionp->getLoop()) { F32 new_ease_out = llclamp((F32)childGetValue("ease_out_time").asReal(), 0.f, motionp->getDuration() - motionp->getEaseInDuration()); childSetValue("ease_out_time", LLSD(new_ease_out)); } return true; } //----------------------------------------------------------------------------- // validateLoopIn() //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateLoopIn(const LLSD& data) { if (!getEnabled()) return false; F32 loop_in_value = (F32)childGetValue("loop_in_point").asReal(); F32 loop_out_value = (F32)childGetValue("loop_out_point").asReal(); if (loop_in_value < 0.f) { loop_in_value = 0.f; } else if (loop_in_value > 100.f) { loop_in_value = 100.f; } else if (loop_in_value > loop_out_value) { loop_in_value = loop_out_value; } childSetValue("loop_in_point", LLSD(loop_in_value)); return true; } //----------------------------------------------------------------------------- // validateLoopOut() //----------------------------------------------------------------------------- bool LLFloaterAnimPreview::validateLoopOut(const LLSD& data) { if (!getEnabled()) return false; F32 loop_out_value = (F32)childGetValue("loop_out_point").asReal(); F32 loop_in_value = (F32)childGetValue("loop_in_point").asReal(); if (loop_out_value < 0.f) { loop_out_value = 0.f; } else if (loop_out_value > 100.f) { loop_out_value = 100.f; } else if (loop_out_value < loop_in_value) { loop_out_value = loop_in_value; } childSetValue("loop_out_point", LLSD(loop_out_value)); return true; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::refresh() { if (!mAnimPreview) { childShow("bad_animation_text"); mPlayButton->setEnabled(FALSE); mStopButton->setEnabled(FALSE); childDisable("ok_btn"); } else { childHide("bad_animation_text"); mPlayButton->setEnabled(TRUE); LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); if (avatarp->isMotionActive(mMotionID)) { mStopButton->setEnabled(TRUE); LLKeyframeMotion* motionp = (LLKeyframeMotion*)avatarp->findMotion(mMotionID); if (avatarp->areAnimationsPaused()) { mPlayButton->setImages(std::string("button_anim_play.tga"), std::string("button_anim_play_selected.tga")); } else { if (motionp) { F32 fraction_complete = motionp->getLastUpdateTime() / motionp->getDuration(); childSetValue("playback_slider", fraction_complete); } mPlayButton->setImages(std::string("button_anim_pause.tga"), std::string("button_anim_pause_selected.tga")); } } else { mPauseRequest = avatarp->requestPause(); mPlayButton->setImages(std::string("button_anim_play.tga"), std::string("button_anim_play_selected.tga")); mStopButton->setEnabled(TRUE); // stop also resets, leave enabled. } childEnable("ok_btn"); mAnimPreview->requestUpdate(); } } //----------------------------------------------------------------------------- // onBtnOK() //----------------------------------------------------------------------------- void LLFloaterAnimPreview::onBtnOK(void* userdata) { LLFloaterAnimPreview* floaterp = (LLFloaterAnimPreview*)userdata; if (!floaterp->getEnabled()) return; if (floaterp->mAnimPreview) { LLKeyframeMotion* motionp = (LLKeyframeMotion*)floaterp->mAnimPreview->getDummyAvatar()->findMotion(floaterp->mMotionID); S32 file_size = motionp->getFileSize(); U8* buffer = new U8[file_size]; LLDataPackerBinaryBuffer dp(buffer, file_size); if (motionp->serialize(dp)) { LLVFile file(gVFS, motionp->getID(), LLAssetType::AT_ANIMATION, LLVFile::APPEND); S32 size = dp.getCurrentSize(); file.setMaxSize(size); if (file.write((U8*)buffer, size)) { std::string name = floaterp->childGetValue("name_form").asString(); std::string desc = floaterp->childGetValue("description_form").asString(); LLAssetStorage::LLStoreAssetCallback callback = NULL; S32 expected_upload_cost = sUploadAmount; void *userdata = NULL; upload_new_resource(floaterp->mTransactionID, // tid LLAssetType::AT_ANIMATION, name, desc, 0, LLAssetType::AT_NONE, LLInventoryType::IT_ANIMATION, LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(), name, callback, expected_upload_cost, userdata); } else { llwarns << "Failure writing animation data." << llendl; LLNotifications::instance().add("WriteAnimationFail"); } } delete [] buffer; // clear out cache for motion data floaterp->mAnimPreview->getDummyAvatar()->removeMotion(floaterp->mMotionID); LLKeyframeDataCache::removeKeyframeData(floaterp->mMotionID); } floaterp->closeFloater(false); } //----------------------------------------------------------------------------- // LLPreviewAnimation //----------------------------------------------------------------------------- LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE) { mNeedsUpdate = TRUE; mCameraDistance = PREVIEW_CAMERA_DISTANCE; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion()); mDummyAvatar->createDrawable(&gPipeline); mDummyAvatar->mIsDummy = TRUE; mDummyAvatar->mSpecialRenderMode = 1; mDummyAvatar->setPositionAgent(LLVector3::zero); mDummyAvatar->slamPosition(); mDummyAvatar->updateJointLODs(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); mDummyAvatar->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET); mDummyAvatar->hideSkirt(); gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance()); // stop extraneous animations mDummyAvatar->stopMotion( ANIM_AGENT_HEAD_ROT, TRUE ); mDummyAvatar->stopMotion( ANIM_AGENT_EYE, TRUE ); mDummyAvatar->stopMotion( ANIM_AGENT_BODY_NOISE, TRUE ); mDummyAvatar->stopMotion( ANIM_AGENT_BREATHE_ROT, TRUE ); } //----------------------------------------------------------------------------- // LLPreviewAnimation() //----------------------------------------------------------------------------- LLPreviewAnimation::~LLPreviewAnimation() { mDummyAvatar->markDead(); } //----------------------------------------------------------------------------- // update() //----------------------------------------------------------------------------- BOOL LLPreviewAnimation::render() { mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); gl_rect_2d_simple( mFullWidth, mFullHeight ); glMatrixMode(GL_PROJECTION); gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); gGL.popMatrix(); gGL.flush(); LLVector3 target_pos = avatarp->mRoot.getWorldPosition(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = avatarp->mRoot.getWorldRotation() * camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera LLVector3::z_axis, // up target_pos + (mCameraOffset * av_rot) ); // point of interest LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition(); //avatarp->setAnimationData("LookAtPoint", (void *)&mCameraRelPos); //SJB: Animation is updated in LLVOAvatar::updateCharacter if (avatarp->mDrawable.notNull()) { avatarp->updateLOD(); LLVertexBuffer::unbind(); LLGLDepthTest gls_depth(GL_TRUE); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); avatarp->dirtyMesh(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } gGL.color4f(1,1,1,1); return TRUE; } //----------------------------------------------------------------------------- // requestUpdate() //----------------------------------------------------------------------------- void LLPreviewAnimation::requestUpdate() { mNeedsUpdate = TRUE; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLPreviewAnimation::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLPreviewAnimation::zoom(F32 zoom_delta) { setZoom(mCameraZoom + zoom_delta); } //----------------------------------------------------------------------------- // setZoom() //----------------------------------------------------------------------------- void LLPreviewAnimation::setZoom(F32 zoom_amt) { mCameraZoom = llclamp(zoom_amt, MIN_CAMERA_ZOOM, MAX_CAMERA_ZOOM); } //----------------------------------------------------------------------------- // pan() //----------------------------------------------------------------------------- void LLPreviewAnimation::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); }