/** * @file llfloateraddpaymentmethod.cpp * @brief LLFloaterAddPaymentMethod class implementation * * $LicenseInfo:firstyear=2020&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2020, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloateraddpaymentmethod.h" #include "llnotificationsutil.h" #include "lluictrlfactory.h" #include "llweb.h" LLFloaterAddPaymentMethod::LLFloaterAddPaymentMethod(const LLSD& key) : LLFloater(key) { } LLFloaterAddPaymentMethod::~LLFloaterAddPaymentMethod() { } bool LLFloaterAddPaymentMethod::postBuild() { setCanDrag(false); getChild("continue_btn")->setCommitCallback(boost::bind(&LLFloaterAddPaymentMethod::onContinueBtn, this)); getChild("close_btn")->setCommitCallback(boost::bind(&LLFloaterAddPaymentMethod::onCloseBtn, this)); return true; } void LLFloaterAddPaymentMethod::onOpen(const LLSD& key) { centerOnScreen(); } void LLFloaterAddPaymentMethod::onContinueBtn() { closeFloater(); LLNotificationsUtil::add("AddPaymentMethod", LLSD(), LLSD(), [this](const LLSD¬if, const LLSD&resp) { S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); if (opt == 0) { LLWeb::loadURL(this->getString("continue_url")); } }); } void LLFloaterAddPaymentMethod::onCloseBtn() { closeFloater(); } void LLFloaterAddPaymentMethod::centerOnScreen() { LLVector2 window_size = LLUI::getInstance()->getWindowSize(); centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY]))); }