/** * @file llfeaturemanager.h * @brief The feature manager is responsible for determining what features are turned on/off in the app. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFEATUREMANAGER_H #define LL_LLFEATUREMANAGER_H #include "stdtypes.h" #include "llsingleton.h" #include "llstring.h" #include #include "llcoros.h" #include "lleventcoro.h" typedef enum EGPUClass { GPU_CLASS_UNKNOWN = -1, GPU_CLASS_0 = 0, GPU_CLASS_1 = 1, GPU_CLASS_2 = 2, GPU_CLASS_3 = 3, GPU_CLASS_4 = 4, GPU_CLASS_5 = 5 } EGPUClass; class LLFeatureInfo { public: LLFeatureInfo() : mValid(FALSE), mAvailable(FALSE), mRecommendedLevel(-1) {} LLFeatureInfo(const std::string& name, const BOOL available, const F32 level); BOOL isValid() const { return mValid; }; public: BOOL mValid; std::string mName; BOOL mAvailable; F32 mRecommendedLevel; }; class LLFeatureList { public: typedef std::map feature_map_t; LLFeatureList(const std::string& name); virtual ~LLFeatureList(); BOOL isFeatureAvailable(const std::string& name); F32 getRecommendedValue(const std::string& name); void setFeatureAvailable(const std::string& name, const BOOL available); void setRecommendedLevel(const std::string& name, const F32 level); bool loadFeatureList(LLFILE *fp); BOOL maskList(LLFeatureList &mask); void addFeature(const std::string& name, const BOOL available, const F32 level); feature_map_t& getFeatures() { return mFeatures; } void dump(); protected: std::string mName; feature_map_t mFeatures; }; class LLFeatureManager : public LLFeatureList, public LLSingleton { public: LLFeatureManager() : LLFeatureList("default"), mInited(FALSE), mTableVersion(0), mSafe(FALSE), mGPUClass(GPU_CLASS_UNKNOWN), mExpectedGLVersion(0.f), mGPUSupported(FALSE) { } ~LLFeatureManager() {cleanupFeatureTables();} // initialize this by loading feature table and gpu table void init(); void maskCurrentList(const std::string& name); // Mask the current feature list with the named list bool loadFeatureTables(); EGPUClass getGPUClass() { return mGPUClass; } std::string& getGPUString() { return mGPUString; } BOOL isGPUSupported() { return mGPUSupported; } F32 getExpectedGLVersion() { return mExpectedGLVersion; } void cleanupFeatureTables(); S32 getVersion() const { return mTableVersion; } void setSafe(const BOOL safe) { mSafe = safe; } BOOL isSafe() const { return mSafe; } LLFeatureList *findMask(const std::string& name); BOOL maskFeatures(const std::string& name); // set the graphics to low, medium, high, or ultra. // skipFeatures forces skipping of mostly hardware settings // that we don't want to change when we change graphics // settings void setGraphicsLevel(U32 level, bool skipFeatures); // What 'level' values are valid to pass to setGraphicsLevel()? // 0 is the low end... U32 getMaxGraphicsLevel() const; bool isValidGraphicsLevel(U32 level) const; // setGraphicsLevel() levels have names. std::string getNameForGraphicsLevel(U32 level) const; // returns -1 for unrecognized name (hence S32 rather than U32) S32 getGraphicsLevelForName(const std::string& name) const; void applyBaseMasks(); void applyRecommendedSettings(); // apply the basic masks. Also, skip one saved // in the skip list if true void applyFeatures(bool skipFeatures); // load the dynamic GPU/feature table from a website void fetchHTTPTables(); protected: bool loadGPUClass(); bool parseFeatureTable(std::string filename); ///< @returns TRUE is file parsed correctly, FALSE if not void initBaseMask(); void fetchFeatureTableCoro(LLCoros::self& self, std::string name); std::map mMaskList; std::set mSkippedFeatures; BOOL mInited; S32 mTableVersion; BOOL mSafe; // Reinitialize everything to the "safe" mask EGPUClass mGPUClass; F32 mExpectedGLVersion; //expected GL version according to gpu table std::string mGPUString; BOOL mGPUSupported; }; #endif // LL_LLFEATUREMANAGER_H