/** * @file llfeaturemanager.cpp * @brief LLFeatureManager class implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include #include #include #include "llfeaturemanager.h" #include "lldir.h" #include "llsys.h" #include "llgl.h" #include "llappviewer.h" #include "llhttpclient.h" #include "llnotificationsutil.h" #include "llviewercontrol.h" #include "llworld.h" #include "lldrawpoolterrain.h" #include "llviewertexturelist.h" #include "llversioninfo.h" #include "llwindow.h" #include "llui.h" #include "llcontrol.h" #include "llboost.h" #include "llweb.h" #include "llviewershadermgr.h" #include "llstring.h" #include "stringize.h" #if LL_WINDOWS #include "lldxhardware.h" #endif #define LL_EXPORT_GPU_TABLE 0 #if LL_DARWIN const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt"; const char FEATURE_TABLE_VER_FILENAME[] = "featuretable_mac.%s.txt"; #elif LL_LINUX const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt"; const char FEATURE_TABLE_VER_FILENAME[] = "featuretable_linux.%s.txt"; #elif LL_SOLARIS const char FEATURE_TABLE_FILENAME[] = "featuretable_solaris.txt"; const char FEATURE_TABLE_VER_FILENAME[] = "featuretable_solaris.%s.txt"; #else const char FEATURE_TABLE_FILENAME[] = "featuretable%s.txt"; const char FEATURE_TABLE_VER_FILENAME[] = "featuretable%s.%s.txt"; #endif const char GPU_TABLE_FILENAME[] = "gpu_table.txt"; const char GPU_TABLE_VER_FILENAME[] = "gpu_table.%s.txt"; LLFeatureInfo::LLFeatureInfo(const std::string& name, const BOOL available, const F32 level) : mValid(TRUE), mName(name), mAvailable(available), mRecommendedLevel(level) { } LLFeatureList::LLFeatureList(const std::string& name) : mName(name) { } LLFeatureList::~LLFeatureList() { } void LLFeatureList::addFeature(const std::string& name, const BOOL available, const F32 level) { if (mFeatures.count(name)) { LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL; } LLFeatureInfo fi(name, available, level); mFeatures[name] = fi; } BOOL LLFeatureList::isFeatureAvailable(const std::string& name) { if (mFeatures.count(name)) { return mFeatures[name].mAvailable; } LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL; // changing this to TRUE so you have to explicitly disable // something for it to be disabled return TRUE; } F32 LLFeatureList::getRecommendedValue(const std::string& name) { if (mFeatures.count(name) && isFeatureAvailable(name)) { return mFeatures[name].mRecommendedLevel; } LL_WARNS_ONCE("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL; return 0; } BOOL LLFeatureList::maskList(LLFeatureList &mask) { //LL_INFOS() << "Masking with " << mask.mName << LL_ENDL; // // Lookup the specified feature mask, and overlay it on top of the // current feature mask. // LLFeatureInfo mask_fi; feature_map_t::iterator feature_it; for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it) { mask_fi = feature_it->second; // // Look for the corresponding feature // if (!mFeatures.count(mask_fi.mName)) { LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL; continue; } LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName]; if (mask_fi.mAvailable && !cur_fi.mAvailable) { LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL; continue; } cur_fi.mAvailable = mask_fi.mAvailable; cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel); LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName << " Feature " << mask_fi.mName << " Mask: " << mask_fi.mRecommendedLevel << " Now: " << cur_fi.mRecommendedLevel << LL_ENDL; } LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl; // Will conditionally call dump only if the above message will be logged, thanks // to it being wrapped by the LL_DEBUGS and LL_ENDL macros. dump(); LL_CONT << LL_ENDL; return TRUE; } void LLFeatureList::dump() { LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL; LL_DEBUGS("RenderInit") << "--------------" << LL_ENDL; LLFeatureInfo fi; feature_map_t::iterator feature_it; for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it) { fi = feature_it->second; LL_DEBUGS("RenderInit") << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL; } LL_DEBUGS("RenderInit") << LL_ENDL; } static const std::vector sGraphicsLevelNames = boost::assign::list_of ("Low") ("LowMid") ("Mid") ("MidHigh") ("High") ("HighUltra") ("Ultra") ; U32 LLFeatureManager::getMaxGraphicsLevel() const { return sGraphicsLevelNames.size() - 1; } bool LLFeatureManager::isValidGraphicsLevel(U32 level) const { return (level <= getMaxGraphicsLevel()); } std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const { if (isValidGraphicsLevel(level)) { return sGraphicsLevelNames[level]; } return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. " << getMaxGraphicsLevel()); } S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const { const std::string FixedFunction("FixedFunction"); std::string rname(name); if (LLStringUtil::endsWith(rname, FixedFunction)) { // chop off any "FixedFunction" suffix rname = rname.substr(0, rname.length() - FixedFunction.length()); } for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i) { if (sGraphicsLevelNames[i] == rname) { return i; } } return -1; } LLFeatureList *LLFeatureManager::findMask(const std::string& name) { if (mMaskList.count(name)) { return mMaskList[name]; } return NULL; } BOOL LLFeatureManager::maskFeatures(const std::string& name) { LLFeatureList *maskp = findMask(name); if (!maskp) { LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL; return FALSE; } LL_INFOS("RenderInit") << "Applying GPU Feature list: " << name << LL_ENDL; return maskList(*maskp); } BOOL LLFeatureManager::loadFeatureTables() { // *TODO - if I or anyone else adds something else to the skipped list // make this data driven. Put it in the feature table and parse it // correctly mSkippedFeatures.insert("RenderAnisotropic"); mSkippedFeatures.insert("RenderGamma"); mSkippedFeatures.insert("RenderVBOEnable"); mSkippedFeatures.insert("RenderFogRatio"); // first table is install with app std::string app_path = gDirUtilp->getAppRODataDir(); app_path += gDirUtilp->getDirDelimiter(); std::string filename; std::string http_filename; #if LL_WINDOWS std::string os_string = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); if (os_string.find("Microsoft Windows XP") == 0) { filename = llformat(FEATURE_TABLE_FILENAME, "_xp"); http_filename = llformat(FEATURE_TABLE_VER_FILENAME, "_xp", LLVersionInfo::getVersion().c_str()); } else { filename = llformat(FEATURE_TABLE_FILENAME, ""); http_filename = llformat(FEATURE_TABLE_VER_FILENAME, "", LLVersionInfo::getVersion().c_str()); } #else filename = FEATURE_TABLE_FILENAME; http_filename = llformat(FEATURE_TABLE_VER_FILENAME, LLVersionInfo::getVersion().c_str()); #endif app_path += filename; // second table is downloaded with HTTP std::string http_path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, http_filename); // use HTTP table if it exists std::string path; if (gDirUtilp->fileExists(http_path)) { path = http_path; } else { path = app_path; } return parseFeatureTable(path); } BOOL LLFeatureManager::parseFeatureTable(std::string filename) { LL_INFOS() << "Looking for feature table in " << filename << LL_ENDL; llifstream file; std::string name; U32 version; file.open(filename); /*Flawfinder: ignore*/ if (!file) { LL_WARNS("RenderInit") << "Unable to open feature table " << filename << LL_ENDL; return FALSE; } // Check file version file >> name; file >> version; if (name != "version") { LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL; return FALSE; } mTableVersion = version; LLFeatureList *flp = NULL; while (file >> name) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ if (name.substr(0,2) == "//") { // This is a comment. file.getline(buffer, MAX_STRING); continue; } if (name == "list") { if (flp) { //flp->dump(); } // It's a new mask, create it. file >> name; if (mMaskList.count(name)) { LL_ERRS("RenderInit") << "Overriding mask " << name << ", this is invalid!" << LL_ENDL; } flp = new LLFeatureList(name); mMaskList[name] = flp; } else { if (!flp) { LL_ERRS("RenderInit") << "Specified parameter before keyword!" << LL_ENDL; return FALSE; } S32 available; F32 recommended; file >> available >> recommended; flp->addFeature(name, available, recommended); } } file.close(); return TRUE; } void LLFeatureManager::loadGPUClass() { // defaults mGPUClass = GPU_CLASS_UNKNOWN; mGPUString = gGLManager.getRawGLString(); mGPUSupported = FALSE; // first table is in the app dir std::string app_path = gDirUtilp->getAppRODataDir(); app_path += gDirUtilp->getDirDelimiter(); app_path += GPU_TABLE_FILENAME; // second table is downloaded with HTTP std::string http_filename = llformat(GPU_TABLE_VER_FILENAME, LLVersionInfo::getVersion().c_str()); std::string http_path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, http_filename); // use HTTP table if it exists std::string path; if (gDirUtilp->fileExists(http_path)) { path = http_path; } else { path = app_path; } parseGPUTable(path); } void LLFeatureManager::parseGPUTable(std::string filename) { llifstream file; file.open(filename); if (!file) { LL_WARNS("RenderInit") << "Unable to open GPU table: " << filename << "!" << LL_ENDL; return; } std::string rawRenderer = gGLManager.getRawGLString(); std::string renderer = rawRenderer; for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i) { *i = tolower(*i); } #if LL_EXPORT_GPU_TABLE llofstream json; json.open("gpu_table.json"); json << "var gpu_table = [" << std::endl; #endif bool gpuFound; U32 lineNumber; for (gpuFound = false, lineNumber = 0; !gpuFound && !file.eof(); lineNumber++) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ buffer[0] = 0; file.getline(buffer, MAX_STRING); if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/ buffer[0] == '/' && buffer[1] == '/') { // This is a comment. continue; } if (strlen(buffer) == 0) /*Flawfinder: ignore*/ { // This is a blank line continue; } // setup the tokenizer std::string buf(buffer); std::string cls, label, expr, supported, stats_based, expected_gl_version; boost_tokenizer tokens(buf, boost::char_separator("\t\n")); boost_tokenizer::iterator token_iter = tokens.begin(); // grab the label, pseudo regular expression, and class if(token_iter != tokens.end()) { label = *token_iter++; } if(token_iter != tokens.end()) { expr = *token_iter++; } if(token_iter != tokens.end()) { cls = *token_iter++; } if(token_iter != tokens.end()) { supported = *token_iter++; } if (token_iter != tokens.end()) { stats_based = *token_iter++; } if (token_iter != tokens.end()) { expected_gl_version = *token_iter++; } if (label.empty() || expr.empty() || cls.empty() || supported.empty()) { LL_WARNS("RenderInit") << "invald gpu_table.txt:" << lineNumber << ": '" << buffer << "'" << LL_ENDL; continue; } #if LL_EXPORT_GPU_TABLE json << "{'label' : '" << label << "',\n" << "'regexp' : '" << expr << "',\n" << "'class' : '" << cls << "',\n" << "'supported' : '" << supported << "',\n" << "'stats_based' : " << stats_based << ",\n" << "'gl_version' : " << expected_gl_version << "\n},\n"; #endif for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/ { expr[i] = tolower(expr[i]); } // run the regular expression against the renderer boost::regex re(expr.c_str()); if(boost::regex_search(renderer, re)) { // if we found it, stop! #if !LL_EXPORT_GPU_TABLE gpuFound = true; #endif mGPUString = label; mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10); mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10); sscanf(expected_gl_version.c_str(), "%f", &mExpectedGLVersion); } } #if LL_EXPORT_GPU_TABLE json << "];\n\n"; json.close(); #endif file.close(); if ( gpuFound ) { LL_INFOS("RenderInit") << "GPU '" << rawRenderer << "' recognized as '" << mGPUString << "'" << LL_ENDL; if (!mGPUSupported) { LL_INFOS("RenderInit") << "GPU '" << mGPUString << "' is not supported." << LL_ENDL; } } else { LL_WARNS("RenderInit") << "GPU '" << rawRenderer << "' not recognized" << LL_ENDL; } #if LL_DARWIN // never go over "Mid" settings by default on OS X mGPUClass = llmin(mGPUClass, GPU_CLASS_2); #endif } // responder saves table into file class LLHTTPFeatureTableResponder : public LLHTTPClient::Responder { public: LLHTTPFeatureTableResponder(std::string filename) : mFilename(filename) { } virtual void completedRaw(U32 status, const std::string& reason, const LLChannelDescriptors& channels, const LLIOPipe::buffer_ptr_t& buffer) { if (isGoodStatus(status)) { // write to file LL_INFOS() << "writing feature table to " << mFilename << LL_ENDL; S32 file_size = buffer->countAfter(channels.in(), NULL); if (file_size > 0) { // read from buffer U8* copy_buffer = new U8[file_size]; buffer->readAfter(channels.in(), NULL, copy_buffer, file_size); // write to file LLAPRFile out(mFilename, LL_APR_WB); out.write(copy_buffer, file_size); out.close(); } } } private: std::string mFilename; }; void fetch_feature_table(std::string table) { const std::string base = gSavedSettings.getString("FeatureManagerHTTPTable"); #if LL_WINDOWS std::string os_string = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); std::string filename; if (os_string.find("Microsoft Windows XP") == 0) { filename = llformat(table.c_str(), "_xp", LLVersionInfo::getVersion().c_str()); } else { filename = llformat(table.c_str(), "", LLVersionInfo::getVersion().c_str()); } #else const std::string filename = llformat(table.c_str(), LLVersionInfo::getVersion().c_str()); #endif const std::string url = base + "/" + filename; const std::string path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); LL_INFOS() << "LLFeatureManager fetching " << url << " into " << path << LL_ENDL; LLHTTPClient::get(url, new LLHTTPFeatureTableResponder(path)); } void fetch_gpu_table(std::string table) { const std::string base = gSavedSettings.getString("FeatureManagerHTTPTable"); const std::string filename = llformat(table.c_str(), LLVersionInfo::getVersion().c_str()); const std::string url = base + "/" + filename; const std::string path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); LL_INFOS() << "LLFeatureManager fetching " << url << " into " << path << LL_ENDL; LLHTTPClient::get(url, new LLHTTPFeatureTableResponder(path)); } // fetch table(s) from a website (S3) void LLFeatureManager::fetchHTTPTables() { fetch_feature_table(FEATURE_TABLE_VER_FILENAME); fetch_gpu_table(GPU_TABLE_VER_FILENAME); } void LLFeatureManager::cleanupFeatureTables() { std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer()); mMaskList.clear(); } void LLFeatureManager::init() { // load the tables loadFeatureTables(); // get the gpu class loadGPUClass(); // apply the base masks, so we know if anything is disabled applyBaseMasks(); } void LLFeatureManager::applyRecommendedSettings() { // apply saved settings // cap the level at 2 (high) U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5)); LL_INFOS() << "Applying Recommended Features" << LL_ENDL; setGraphicsLevel(level, false); gSavedSettings.setU32("RenderQualityPerformance", level); // now apply the tweaks to draw distance // these are double negatives, because feature masks only work by // downgrading values, so i needed to make a true value go to false // for certain cards, thus the awkward name, "Disregard..." if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance")) { gSavedSettings.setF32("RenderFarClip", 96.0f); } else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance")) { gSavedSettings.setF32("RenderFarClip", 128.0f); } } void LLFeatureManager::applyFeatures(bool skipFeatures) { // see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt #ifndef LL_RELEASE_FOR_DOWNLOAD dump(); #endif // scroll through all of these and set their corresponding control value for(feature_map_t::iterator mIt = mFeatures.begin(); mIt != mFeatures.end(); ++mIt) { // skip features you want to skip // do this for when you don't want to change certain settings if(skipFeatures) { if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end()) { continue; } } // get the control setting LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first); if(ctrl == NULL) { LL_WARNS() << "AHHH! Control setting " << mIt->first << " does not exist!" << LL_ENDL; continue; } // handle all the different types if(ctrl->isType(TYPE_BOOLEAN)) { gSavedSettings.setBOOL(mIt->first, (BOOL)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_S32)) { gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_U32)) { gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_F32)) { gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first)); } else { LL_WARNS() << "AHHH! Control variable is not a numeric type!" << LL_ENDL; } } } void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures) { LLViewerShaderMgr::sSkipReload = true; applyBaseMasks(); // if we're passed an invalid level, default to "Low" std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low"); if (features == "Low") { #if LL_DARWIN // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac // systems which support them instead of falling back to fixed-function unnecessarily // MAINT-2157 if (gGLManager.mGLVersion < 2.1f) #else // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) #endif { // same as Low, but with "Basic Shaders" disabled features = "LowFixedFunction"; } } maskFeatures(features); applyFeatures(skipFeatures); LLViewerShaderMgr::sSkipReload = false; LLViewerShaderMgr::instance()->setShaders(); gPipeline.refreshCachedSettings(); } void LLFeatureManager::applyBaseMasks() { // reapply masks mFeatures.clear(); LLFeatureList* maskp = findMask("all"); if(maskp == NULL) { LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL; return; } mFeatures = maskp->getFeatures(); // mask class if (mGPUClass >= 0 && mGPUClass < 6) { const char* class_table[] = { "Class0", "Class1", "Class2", "Class3", "Class4", "Class5", }; LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL; maskFeatures(class_table[mGPUClass]); } else { LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL; maskFeatures("Unknown"); } // now all those wacky ones if (!gGLManager.mHasFragmentShader) { maskFeatures("NoPixelShaders"); } if (!gGLManager.mHasVertexShader || !mGPUSupported) { maskFeatures("NoVertexShaders"); } if (gGLManager.mIsNVIDIA) { maskFeatures("NVIDIA"); } if (gGLManager.mIsGF2or4MX) { maskFeatures("GeForce2"); } if (gGLManager.mIsATI) { maskFeatures("ATI"); } if (gGLManager.mHasATIMemInfo && gGLManager.mVRAM < 256) { maskFeatures("ATIVramLT256"); } if (gGLManager.mATIOldDriver) { maskFeatures("ATIOldDriver"); } if (gGLManager.mIsGFFX) { maskFeatures("GeForceFX"); } if (gGLManager.mIsIntel) { maskFeatures("Intel"); } if (gGLManager.mGLVersion < 1.5f) { maskFeatures("OpenGLPre15"); } if (gGLManager.mGLVersion < 3.f) { maskFeatures("OpenGLPre30"); } if (gGLManager.mNumTextureImageUnits <= 8) { maskFeatures("TexUnit8orLess"); } if (gGLManager.mHasMapBufferRange) { maskFeatures("MapBufferRange"); } if (gGLManager.mVRAM > 512) { maskFeatures("VRAMGT512"); } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces std::string gpustr = mGPUString; for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter) { if (*iter == ' ') { *iter = '_'; } } //LL_INFOS() << "Masking features from gpu table match: " << gpustr << LL_ENDL; maskFeatures(gpustr); // now mask cpu type ones if (gSysMemory.getPhysicalMemoryClamped() <= U32Megabytes(256)) { maskFeatures("RAM256MB"); } #if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast #error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? if (gSysCPU.getMHz() < 800) #else if (gSysCPU.getMHz() < 1100) #endif { maskFeatures("CPUSlow"); } if (isSafe()) { maskFeatures("safe"); } }