/** * @file llfeaturemanager.cpp * @brief LLFeatureManager class implementation * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #include #include #include "llviewerprecompiledheaders.h" #include "llfeaturemanager.h" #include "lldir.h" #include "llsys.h" #include "llgl.h" #include "llsecondlifeurls.h" #include "llviewercontrol.h" #include "llworld.h" #include "pipeline.h" #include "lldrawpoolterrain.h" #include "llviewerimagelist.h" #include "llwindow.h" #include "llui.h" #if LL_WINDOWS #include "lldxhardware.h" #endif // // externs // extern LLMemoryInfo gSysMemory; extern LLCPUInfo gSysCPU; extern void write_debug(const char *str); extern void write_debug(const std::string& str); #if LL_DARWIN const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt"; #elif LL_LINUX const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt"; #elif LL_SOLARIS const char FEATURE_TABLE_FILENAME[] = "featuretable_solaris.txt"; #else const char FEATURE_TABLE_FILENAME[] = "featuretable.txt"; #endif const char GPU_TABLE_FILENAME[] = "gpu_table.txt"; LLFeatureManager *gFeatureManagerp = NULL; LLFeatureInfo::LLFeatureInfo(const char *name, const BOOL available, const S32 level) : mValid(TRUE) { mName = name; mAvailable = available; mRecommendedLevel = level; } LLFeatureList::LLFeatureList(const char *name) { mName = name; } LLFeatureList::~LLFeatureList() { } void LLFeatureList::addFeature(const char *name, const BOOL available, const S32 level) { if (mFeatures.count(name)) { llwarns << "LLFeatureList::Attempting to add preexisting feature " << name << llendl; } LLFeatureInfo fi(name, available, level); mFeatures[name] = fi; } BOOL LLFeatureList::isFeatureAvailable(const char *name) { if (mFeatures.count(name)) { return mFeatures[name].mAvailable; } llwarns << "Feature " << name << " not on feature list!" << llendl; return FALSE; } S32 LLFeatureList::getRecommendedLevel(const char *name) { if (mFeatures.count(name)) { return mFeatures[name].mRecommendedLevel; } llwarns << "Feature " << name << " not on feature list!" << llendl; return -1; } BOOL LLFeatureList::maskList(LLFeatureList &mask) { //llinfos << "Masking with " << mask.mName << llendl; // // Lookup the specified feature mask, and overlay it on top of the // current feature mask. // LLFeatureInfo mask_fi; feature_map_t::iterator feature_it; for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it) { mask_fi = feature_it->second; // // Look for the corresponding feature // if (!mFeatures.count(mask_fi.mName)) { llwarns << "Feature " << mask_fi.mName << " in mask not in top level!" << llendl; continue; } LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName]; if (mask_fi.mAvailable && !cur_fi.mAvailable) { llwarns << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << llendl; continue; } cur_fi.mAvailable = mask_fi.mAvailable; cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel); #ifndef LL_RELEASE_FOR_DOWNLOAD llinfos << "Feature mask " << mask.mName << " Feature " << mask_fi.mName << " Mask: " << mask_fi.mRecommendedLevel << " Now: " << cur_fi.mRecommendedLevel << llendl; #endif } #if 0 && !LL_RELEASE_FOR_DOWNLOAD llinfos << "After applying mask " << mask.mName << llendl; dump(); #endif return TRUE; } void LLFeatureList::dump() { llinfos << "Feature list: " << mName << llendl; llinfos << "--------------" << llendl; LLFeatureInfo fi; feature_map_t::iterator feature_it; for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it) { fi = feature_it->second; llinfos << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << llendl; } llinfos << llendl; } LLFeatureList *LLFeatureManager::findMask(const char *name) { if (mMaskList.count(name)) { return mMaskList[name]; } return NULL; } BOOL LLFeatureManager::maskFeatures(const char *name) { LLFeatureList *maskp = findMask(name); if (!maskp) { // llwarns << "Unknown feature mask " << name << llendl; return FALSE; } llinfos << "Applying Feature Mask: " << name << llendl; return maskList(*maskp); } BOOL LLFeatureManager::loadFeatureTables() { std::string data_path = gDirUtilp->getAppRODataDir(); data_path += gDirUtilp->getDirDelimiter(); data_path += FEATURE_TABLE_FILENAME; char name[MAX_STRING+1]; /*Flawfinder: ignore*/ llifstream file; U32 version; file.open(data_path.c_str()); /*Flawfinder: ignore*/ if (!file) { llwarns << "Unable to open feature table!" << llendl; return FALSE; } // Check file version file >> name; file >> version; if (strcmp(name, "version")) { llwarns << data_path << " does not appear to be a valid feature table!" << llendl; return FALSE; } mTableVersion = version; LLFeatureList *flp = NULL; while (!file.eof()) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ name[0] = 0; file >> name; if (strlen(name) >= 2 && /*Flawfinder: ignore*/ name[0] == '/' && name[1] == '/') { // This is a comment. file.getline(buffer, MAX_STRING); continue; } if (strlen(name) == 0) /*Flawfinder: ignore*/ { // This is a blank line file.getline(buffer, MAX_STRING); continue; } if (!strcmp(name, "list")) { if (flp) { //flp->dump(); } // It's a new mask, create it. file >> name; if (mMaskList.count(name)) { llerrs << "Overriding mask " << name << ", this is invalid!" << llendl; } if (!flp) { // // The first one is always the default // flp = this; } else { flp = new LLFeatureList(name); mMaskList[name] = flp; } } else { if (!flp) { llerrs << "Specified parameter before keyword!" << llendl; } S32 available, recommended; file >> available >> recommended; flp->addFeature(name, available, recommended); } } file.close(); return TRUE; } void LLFeatureManager::loadGPUClass() { std::string data_path = gDirUtilp->getAppRODataDir(); data_path += gDirUtilp->getDirDelimiter(); data_path += GPU_TABLE_FILENAME; // defaults mGPUClass = 0; mGPUString = gGLManager.getRawGLString(); llifstream file; file.open(data_path.c_str()); /*Flawfinder: ignore*/ if (!file) { llwarns << "Unable to open GPU table: " << data_path << "!" << llendl; return; } std::string renderer = gGLManager.getRawGLString(); for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i) { *i = tolower(*i); } while (!file.eof()) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ buffer[0] = 0; file.getline(buffer, MAX_STRING); if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/ buffer[0] == '/' && buffer[1] == '/') { // This is a comment. continue; } if (strlen(buffer) == 0) /*Flawfinder: ignore*/ { // This is a blank line continue; } char* cls, *label, *expr; label = strtok(buffer, "\t"); expr = strtok(NULL, "\t"); cls = strtok(NULL, "\t"); if (label == NULL || expr == NULL || cls == NULL) { continue; } for (U32 i = 0; i < strlen(expr); i++) /*Flawfinder: ignore*/ { expr[i] = tolower(expr[i]); } char* ex = strtok(expr, ".*"); char* rnd = (char*) renderer.c_str(); while (ex != NULL && rnd != NULL) { rnd = strstr(rnd, ex); ex = strtok(NULL, ".*"); } if (rnd != NULL) { file.close(); llinfos << "GPU is " << label << llendl; mGPUString = label; mGPUClass = (S32) strtol(cls, NULL, 10); file.close(); return; } } file.close(); llwarns << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << llendl; } void LLFeatureManager::cleanupFeatureTables() { std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer()); mMaskList.clear(); } void LLFeatureManager::initCPUFeatureMasks() { if (gSysMemory.getPhysicalMemoryClamped() <= 256*1024*1024) { maskFeatures("RAM256MB"); } #if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast #error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? if (gSysCPU.getMhz() < 800) #else if (gSysCPU.getMhz() < 1100) #endif { maskFeatures("CPUSlow"); } if (isSafe()) { maskFeatures("safe"); } } void LLFeatureManager::initGraphicsFeatureMasks() { loadGPUClass(); if (mGPUClass >= 0 && mGPUClass < 4) { const char* class_table[] = { "Class0", "Class1", "Class2", "Class3" }; llinfos << "Setting GPU Class to " << class_table[mGPUClass] << llendl; maskFeatures(class_table[mGPUClass]); } if (!gGLManager.mHasFragmentShader) { maskFeatures("NoPixelShaders"); } if (!gGLManager.mHasVertexShader) { maskFeatures("NoVertexShaders"); } if (gGLManager.mIsNVIDIA) { maskFeatures("NVIDIA"); } if (gGLManager.mIsGF2or4MX) { maskFeatures("GeForce2"); } if (gGLManager.mIsATI) { maskFeatures("ATI"); } if (gGLManager.mIsGFFX) { maskFeatures("GeForceFX"); } if (gGLManager.mIsIntel) { maskFeatures("Intel"); } if (gGLManager.mGLVersion < 1.5f) { maskFeatures("OpenGLPre15"); } // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces std::string gpustr = mGPUString; for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter) { if (*iter == ' ') { *iter = '_'; } } // llinfos << "Masking features from gpu table match: " << gpustr << llendl; maskFeatures(gpustr.c_str()); if (isSafe()) { maskFeatures("safe"); } } extern LLOSInfo gSysOS; void LLFeatureManager::applyRecommendedFeatures() { // see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt llinfos << "Applying Recommended Features" << llendl; #ifndef LL_RELEASE_FOR_DOWNLOAD dump(); #endif // Enabling VBO if (getRecommendedLevel("RenderVBO")) { gSavedSettings.setBOOL("RenderVBOEnable", TRUE); } else { gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } // Anisotropic rendering BOOL aniso = getRecommendedLevel("RenderAniso"); LLImageGL::sGlobalUseAnisotropic = aniso; gSavedSettings.setBOOL("RenderAnisotropic", LLImageGL::sGlobalUseAnisotropic); // Render Avatar Mode BOOL avatar_vp = getRecommendedLevel("RenderAvatarVP"); S32 avatar_mode = getRecommendedLevel("RenderAvatarMode"); if (avatar_vp == FALSE) avatar_mode = 0; gSavedSettings.setBOOL("RenderAvatarVP", avatar_vp); gSavedSettings.setS32("RenderAvatarMode", avatar_mode); // Render Distance S32 far_clip = getRecommendedLevel("RenderDistance"); gSavedSettings.setF32("RenderFarClip", (F32)far_clip); // Lighting S32 lighting = getRecommendedLevel("RenderLighting"); gSavedSettings.setS32("RenderLightingDetail", lighting); // ObjectBump BOOL bump = getRecommendedLevel("RenderObjectBump"); gSavedSettings.setBOOL("RenderObjectBump", bump); // Particle Count S32 max_parts = getRecommendedLevel("RenderParticleCount"); gSavedSettings.setS32("RenderMaxPartCount", max_parts); LLViewerPartSim::setMaxPartCount(max_parts); // RippleWater BOOL ripple = getRecommendedLevel("RenderRippleWater"); gSavedSettings.setBOOL("RenderRippleWater", ripple); // Occlusion Culling BOOL occlusion = getRecommendedLevel("UseOcclusion"); gSavedSettings.setBOOL("UseOcclusion", occlusion); // Vertex Shaders S32 shaders = getRecommendedLevel("VertexShaderEnable"); gSavedSettings.setBOOL("VertexShaderEnable", shaders); // Terrain S32 terrain = getRecommendedLevel("RenderTerrainDetail"); gSavedSettings.setS32("RenderTerrainDetail", terrain); LLDrawPoolTerrain::sDetailMode = terrain; // Set the amount of VRAM we have available if (isSafe()) { gSavedSettings.setS32("GraphicsCardMemorySetting", 1); // 32 MB in 'safe' mode } else { S32 idx = gSavedSettings.getS32("GraphicsCardMemorySetting"); // -1 indicates use default (max), don't change if (idx != -1) { idx = LLViewerImageList::getMaxVideoRamSetting(-2); // get max recommended setting gSavedSettings.setS32("GraphicsCardMemorySetting", idx); } } }