/** * @file llfavoritesbar.h * @brief LLFavoritesBarCtrl base class * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFAVORITESBARCTRL_H #define LL_LLFAVORITESBARCTRL_H #include "llbutton.h" #include "lluictrl.h" #include "lltextbox.h" #include "llinventoryobserver.h" #include "llinventorymodel.h" #include "llviewerinventory.h" #include "llinitdestroyclass.h" class LLMenuItemCallGL; class LLToggleableMenu; class LLFavoritesBarCtrl : public LLUICtrl, public LLInventoryObserver { public: struct Params : public LLInitParam::Block { Optional image_drag_indication; Optional more_button; Optional label; Params(); }; protected: LLFavoritesBarCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLFavoritesBarCtrl(); /*virtual*/ bool postBuild() override; /*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) override; bool handleDragAndDropToMenu(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask) override; /*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask) override; // LLInventoryObserver observer trigger /*virtual*/ void changed(U32 mask) override; /*virtual*/ void reshape(S32 width, S32 height, bool called_from_parent = true) override; /*virtual*/ void draw() override; void showDragMarker(bool show) { mShowDragMarker = show; } void setLandingTab(LLUICtrl* tab) { mLandingTab = tab; } protected: void updateButtons(bool force_update = false); LLButton* createButton(const LLPointer item, const LLButton::Params& button_params, S32 x_offset ); const LLButton::Params& getButtonParams(); bool collectFavoriteItems(LLInventoryModel::item_array_t &items); void onButtonClick(LLUUID id); void onButtonRightClick(LLUUID id,LLView* button,S32 x,S32 y,MASK mask); void onButtonMouseDown(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask); void onButtonMouseUp(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask); void onEndDrag(); bool enableSelected(const LLSD& userdata); void doToSelected(const LLSD& userdata); static bool onRenameCommit(const LLSD& notification, const LLSD& response); bool isClipboardPasteable() const; void pasteFromClipboard() const; void showDropDownMenu(); void onMoreTextBoxClicked(); LLHandle mOverflowMenuHandle; LLHandle mContextMenuHandle; LLUUID mFavoriteFolderId; const LLFontGL *mFont; S32 mFirstDropDownItem; S32 mDropDownItemsCount; bool mUpdateDropDownItems; bool mRestoreOverflowMenu; bool mDragToOverflowMenu; bool mGetPrevItems; LLUUID mSelectedItemID; LLFrameTimer mItemsChangedTimer; LLUIImage* mImageDragIndication; private: /* * Helper function to make code more readable. It handles all drag and drop * operations of the existing favorites items to the favorites bar to on the overflow menu. */ void handleExistingFavoriteDragAndDrop(S32 x, S32 y); /* * Helper function to make code more readable. It handles all drag and drop * operations of the new landmark to the favorites bar or to the overflow menu. */ void handleNewFavoriteDragAndDrop(LLInventoryItem *item, const LLUUID& favorites_id, S32 x, S32 y); // finds a control under the specified LOCAL point LLUICtrl* findChildByLocalCoords(S32 x, S32 y); bool findDragAndDropTarget(LLUUID &target_id, bool &insert_before, S32 x, S32 y); // checks if the current order of the favorites items must be saved bool needToSaveItemsOrder(const LLInventoryModel::item_array_t& items); /** * inserts an item identified by insertedItemId BEFORE an item identified by beforeItemId. * this function assumes that an item identified by insertedItemId doesn't exist in items array. */ void insertItem(LLInventoryModel::item_array_t& items, const LLUUID& dest_item_id, LLViewerInventoryItem* insertedItem, bool insert_before); // finds an item by it's UUID in the items array LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id); void createOverflowMenu(); void updateOverflowMenuItems(); // Fits menu item label width with favorites menu width void fitLabelWidth(LLMenuItemCallGL* menu_item); void addOpenLandmarksMenuItem(LLToggleableMenu* menu); void positionAndShowOverflowMenu(); bool mShowDragMarker; LLUICtrl* mLandingTab; LLUICtrl* mLastTab; LLTextBox* mMoreTextBox; LLTextBox* mBarLabel; LLUUID mDragItemId; bool mStartDrag; LLInventoryModel::item_array_t mItems; S32 mMouseX; S32 mMouseY; boost::signals2::connection mEndDragConnection; }; /** * Class to store sorting order of favorites landmarks in a local file. EXT-3985. * It replaced previously implemented solution to store sort index in landmark's name as a "@" prefix. * Data are stored in user home directory. */ class LLFavoritesOrderStorage : public LLSingleton , public LLDestroyClass { LLSINGLETON(LLFavoritesOrderStorage); LOG_CLASS(LLFavoritesOrderStorage); public: /** * Sets sort index for specified with LLUUID favorite landmark */ void setSortIndex(const LLViewerInventoryItem* inv_item, S32 sort_index); /** * Gets sort index for specified with LLUUID favorite landmark */ S32 getSortIndex(const LLUUID& inv_item_id); void removeSortIndex(const LLUUID& inv_item_id); void getSLURL(const LLUUID& asset_id); // Saves current order of the passed items using inventory item sort field. // Resets 'items' sort fields and saves them on server. // Is used to save order for Favorites folder. void saveItemsOrder(const LLInventoryModel::item_array_t& items); void saveOrder(); void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id); /** * Implementation of LLDestroyClass. Calls cleanup() instance method. * * It is important this callback is called before gInventory is cleaned. * For now it is called from LLAppViewer::cleanup() -> LLAppViewer::disconnectViewer(), * Inventory is cleaned later from LLAppViewer::cleanup() after LLAppViewer::disconnectViewer() is called. * @see cleanup() */ static void destroyClass(); static std::string getStoredFavoritesFilename(const std::string &grid); static std::string getStoredFavoritesFilename(); static std::string getSavedOrderFileName(); // Remove record of specified user's favorites from file on disk. static void removeFavoritesRecordOfUser(const std::string &user, const std::string &grid); // Remove record of current user's favorites from file on disk. static void removeFavoritesRecordOfUser(); bool saveFavoritesRecord(bool pref_changed = false); void showFavoritesOnLoginChanged(bool show); bool isStorageUpdateNeeded(); LLInventoryModel::item_array_t mPrevFavorites; LLSD mStorageFavorites; bool mRecreateFavoriteStorage; const static S32 NO_INDEX; static bool mSaveOnExit; bool mUpdateRequired; std::map mFavoriteNames; private: /** * Removes sort indexes for items which are not in Favorites bar for now. */ void cleanup(); const static std::string SORTING_DATA_FILE_NAME; void load(); void onLandmarkLoaded(const LLUUID& asset_id, class LLLandmark* landmark); void storeFavoriteSLURL(const LLUUID& asset_id, std::string& slurl); typedef std::map sort_index_map_t; sort_index_map_t mSortIndexes; typedef std::map slurls_map_t; slurls_map_t mSLURLs; std::set mMissingSLURLs; bool mIsDirty; struct IsNotInFavorites { IsNotInFavorites(const LLInventoryModel::item_array_t& items) : mFavoriteItems(items) { } /** * Returns true if specified item is not found among inventory items */ bool operator()(const sort_index_map_t::value_type& id_index_pair) const { LLPointer item = gInventory.getItem(id_index_pair.first); if (item.isNull()) return true; LLInventoryModel::item_array_t::const_iterator found_it = std::find(mFavoriteItems.begin(), mFavoriteItems.end(), item); return found_it == mFavoriteItems.end(); } private: LLInventoryModel::item_array_t mFavoriteItems; }; }; inline LLFavoritesOrderStorage::LLFavoritesOrderStorage() : mIsDirty(false), mUpdateRequired(false), mRecreateFavoriteStorage(false) { load(); } #endif // LL_LLFAVORITESBARCTRL_H