/** * @file llfavoritesbar.h * @brief LLFavoritesBarCtrl base class * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFAVORITESBARCTRL_H #define LL_LLFAVORITESBARCTRL_H #include "llbutton.h" #include "lluictrl.h" #include "lltextbox.h" #include "llinventoryobserver.h" #include "llinventorymodel.h" class LLFavoritesBarCtrl : public LLUICtrl, public LLInventoryObserver { public: struct Params : public LLInitParam::Block { Optional image_drag_indication; Optional more_button; Optional label; Params(); }; protected: LLFavoritesBarCtrl(const Params&); friend class LLUICtrlFactory; public: virtual ~LLFavoritesBarCtrl(); /*virtual*/ BOOL postBuild(); /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // LLInventoryObserver observer trigger virtual void changed(U32 mask); virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); virtual void draw(); void showDragMarker(BOOL show) { mShowDragMarker = show; } void setLandingTab(LLUICtrl* tab) { mLandingTab = tab; } protected: void updateButtons(); LLButton* createButton(const LLPointer item, const LLButton::Params& button_params, S32 x_offset ); const LLButton::Params& getButtonParams(); BOOL collectFavoriteItems(LLInventoryModel::item_array_t &items); void onButtonClick(LLUUID id); void onButtonRightClick(LLUUID id,LLView* button,S32 x,S32 y,MASK mask); void onButtonMouseDown(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask); void onOverflowMenuItemMouseDown(LLUUID id, LLUICtrl* item, S32 x, S32 y, MASK mask); void onButtonMouseUp(LLUUID id, LLUICtrl* button, S32 x, S32 y, MASK mask); void onEndDrag(); bool enableSelected(const LLSD& userdata); void doToSelected(const LLSD& userdata); BOOL isClipboardPasteable() const; void pastFromClipboard() const; void showDropDownMenu(); LLHandle mOverflowMenuHandle; LLHandle mContextMenuHandle; LLUUID mFavoriteFolderId; const LLFontGL *mFont; S32 mFirstDropDownItem; bool mUpdateDropDownItems; bool mRestoreOverflowMenu; LLUUID mSelectedItemID; LLUIImage* mImageDragIndication; private: /* * Helper function to make code more readable. It handles all drag and drop * operations of the existing favorites items on the favorites bar. */ void handleExistingFavoriteDragAndDrop(S32 x, S32 y); /* * Helper function to make code more readable. It handles all drag and drop * operations of the new landmark to the favorites bar. */ void handleNewFavoriteDragAndDrop(LLInventoryItem *item, const LLUUID& favorites_id, S32 x, S32 y); // finds a control under the specified LOCAL point LLUICtrl* findChildByLocalCoords(S32 x, S32 y); // checks if the current order of the favorites items must be saved BOOL needToSaveItemsOrder(const LLInventoryModel::item_array_t& items); /** * inserts an item identified by insertedItemId BEFORE an item identified by beforeItemId. * this function assumes that an item identified by insertedItemId doesn't exist in items array. */ void insertBeforeItem(LLInventoryModel::item_array_t& items, const LLUUID& beforeItemId, LLViewerInventoryItem* insertedItem); // finds an item by it's UUID in the items array LLInventoryModel::item_array_t::iterator findItemByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id); BOOL mShowDragMarker; LLUICtrl* mLandingTab; LLUICtrl* mLastTab; LLTextBox* mMoreTextBox; LLTextBox* mBarLabel; LLUUID mDragItemId; BOOL mStartDrag; LLInventoryModel::item_array_t mItems; BOOL mTabsHighlightEnabled; boost::signals2::connection mEndDragConnection; }; #endif // LL_LLFAVORITESBARCTRL_H