/** * @file llfacebookconnect.h * @author Merov, Cho, Gil * @brief Connection to Facebook Service * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfacebookconnect.h" #include "llagent.h" #include "llcallingcard.h" // for LLAvatarTracker #include "llcommandhandler.h" #include "llhttpclient.h" #include "llurlaction.h" /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectHandler : public LLCommandHandler { public: LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { } bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web) { if (tokens.size() > 0) { if (tokens[0].asString() == "connect") { if (query_map.has("code")) { LLFacebookConnect::instance().connectToFacebook(query_map["code"]); } return true; } } return false; } }; LLFacebookConnectHandler gFacebookConnectHandler; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookConnectResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; // Grab some graph data now that we are connected LLFacebookConnect::instance().setConnected(true); LLFacebookConnect::instance().loadFacebookFriends(); } else { LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL; } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookPostResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookPostResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Post successful. content: " << content << LL_ENDL; } else { LL_WARNS("FacebookConnect") << "Failed to get a post response. reason: " << reason << " status: " << status << LL_ENDL; } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookDisconnectResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookDisconnectResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL; // Clear all facebook stuff LLFacebookConnect::instance().setConnected(false); LLFacebookConnect::instance().clearContent(); } else { LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL; } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectedResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookConnectedResponder); public: LLFacebookConnectedResponder(bool show_login_if_not_connected) : mShowLoginIfNotConnected(show_login_if_not_connected) {} virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; // Grab some graph data if already connected LLFacebookConnect::instance().setConnected(true); LLFacebookConnect::instance().loadFacebookFriends(); } else { LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL; // show the facebook login page if not connected yet if ((status == 404) && mShowLoginIfNotConnected) { LLFacebookConnect::instance().connectToFacebook(); } } } private: bool mShowLoginIfNotConnected; }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookFriendsResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookFriendsResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL; LLFacebookConnect::instance().storeContent(content); } else { LL_WARNS("FacebookConnect") << "Failed to get a response. reason: " << reason << " status: " << status << LL_ENDL; } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // LLFacebookConnect::LLFacebookConnect() : mConnectedToFbc(false), mContent(), mGeneration(0) { } void LLFacebookConnect::openFacebookWeb(std::string url) { LLUrlAction::openURLExternal(url); } std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route) { //static std::string sFacebookConnectUrl = gAgent.getRegion()->getCapability("FacebookConnect"); static std::string sFacebookConnectUrl = "https://pdp15.lindenlab.com/fbc/agent/" + gAgentID.asString(); // TEMPORARY HACK FOR FB DEMO - Cho std::string url = sFacebookConnectUrl + route; llinfos << url << llendl; return url; } void LLFacebookConnect::connectToFacebook(const std::string& auth_code) { LLSD body; if (!auth_code.empty()) body["code"] = auth_code; LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder()); } void LLFacebookConnect::disconnectFromFacebook() { LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder()); } void LLFacebookConnect::tryToReconnectToFacebook() { if (!mConnectedToFbc) { const bool follow_redirects=false; const F32 timeout=HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(false), LLSD(), timeout, follow_redirects); } } void LLFacebookConnect::getConnectionToFacebook() { const bool follow_redirects=false; const F32 timeout=HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/connection"), new LLFacebookConnectedResponder(true), LLSD(), timeout, follow_redirects); } void LLFacebookConnect::loadFacebookFriends() { const bool follow_redirects=false; const F32 timeout=HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/friend"), new LLFacebookFriendsResponder(), LLSD(), timeout, follow_redirects); } void LLFacebookConnect::postCheckinMessage(const std::string& message, const std::string& link, const std::string& name, const std::string& caption, const std::string& description, const std::string& picture) { LLSD body; if (!message.empty()) body["message"] = message; if (!link.empty()) body["link"] = link; if (!name.empty()) body["name"] = name; if (!caption.empty()) body["caption"] = caption; if (!description.empty()) body["description"] = description; if (!picture.empty()) body["picture"] = picture; // Note: we can use that route for different publish action. We should be able to use the same responder. LLHTTPClient::post(getFacebookConnectURL("/share/wall"), body, new LLFacebookPostResponder()); } void LLFacebookConnect::storeContent(const LLSD& content) { mGeneration++; mContent = content; } const LLSD& LLFacebookConnect::getContent() const { return mContent; } void LLFacebookConnect::clearContent() { mGeneration++; mContent = LLSD(); }