/** * @file llfacebookconnect.h * @author Merov, Cho, Gil * @brief Connection to Facebook Service * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfacebookconnect.h" #include "llagent.h" #include "llcallingcard.h" // for LLAvatarTracker #include "llcommandhandler.h" #include "llhttpclient.h" #include "llnotificationsutil.h" #include "llurlaction.h" #include "llimagepng.h" #include "llimagejpeg.h" #include "lltrans.h" #include "llevents.h" #include "llviewerregion.h" #include "llfloaterwebcontent.h" #include "llfloaterreg.h" boost::scoped_ptr LLFacebookConnect::sStateWatcher(new LLEventStream("FacebookConnectState")); boost::scoped_ptr LLFacebookConnect::sInfoWatcher(new LLEventStream("FacebookConnectInfo")); boost::scoped_ptr LLFacebookConnect::sContentWatcher(new LLEventStream("FacebookConnectContent")); // Local functions void log_facebook_connect_error(const std::string& request, U32 status, const std::string& reason, const std::string& code, const std::string& description) { // Note: 302 (redirect) is *not* an error that warrants logging if (status != 302) { LL_WARNS("FacebookConnect") << request << " request failed with a " << status << " " << reason << ". Reason: " << code << " (" << description << ")" << LL_ENDL; } } void toast_user_for_success() { LLSD args; args["MESSAGE"] = LLTrans::getString("facebook_post_success"); LLNotificationsUtil::add("FacebookConnect", args); } /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectHandler : public LLCommandHandler { public: LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { } bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web) { if (tokens.size() > 0) { if (tokens[0].asString() == "connect") { // this command probably came from the fbc_web browser, so close it LLFloater* fbc_web = LLFloaterReg::getInstance("fbc_web"); if (fbc_web) { fbc_web->closeFloater(); } // connect to facebook if (query_map.has("code")) { LLFacebookConnect::instance().connectToFacebook(query_map["code"], query_map.get("state")); } return true; } } return false; } }; LLFacebookConnectHandler gFacebookConnectHandler; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookConnectResponder); public: LLFacebookConnectResponder() { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS); } virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED); } else if (status != 302) { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED); log_facebook_connect_error("Connect", status, reason, content.get("error_code"), content.get("error_description")); } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookShareResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookShareResponder); public: LLFacebookShareResponder() { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTING); } virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { toast_user_for_success(); LL_DEBUGS("FacebookConnect") << "Post successful. content: " << content << LL_ENDL; LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTED); } else if (status == 404) { LLFacebookConnect::instance().connectToFacebook(); } else { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POST_FAILED); log_facebook_connect_error("Share", status, reason, content.get("error_code"), content.get("error_description")); } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookDisconnectResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookDisconnectResponder); public: LLFacebookDisconnectResponder() { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECTING); } void setUserDisconnected() { // Clear data LLFacebookConnect::instance().clearInfo(); LLFacebookConnect::instance().clearContent(); //Notify state change LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED); } virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL; setUserDisconnected(); } //User not found so already disconnected else if(status == 404) { LL_DEBUGS("FacebookConnect") << "Already disconnected. content: " << content << LL_ENDL; setUserDisconnected(); } else { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECT_FAILED); log_facebook_connect_error("Disconnect", status, reason, content.get("error_code"), content.get("error_description")); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookConnectedResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookConnectedResponder); public: LLFacebookConnectedResponder(bool auto_connect) : mAutoConnect(auto_connect) { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS); } virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL; LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED); } else { // show the facebook login page if not connected yet if (status == 404) { if (mAutoConnect) { LLFacebookConnect::instance().connectToFacebook(); } else { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED); } } else { LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED); log_facebook_connect_error("Connected", status, reason, content.get("error_code"), content.get("error_description")); } } } private: bool mAutoConnect; }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookInfoResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookInfoResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& info) { if (isGoodStatus(status)) { LL_INFOS() << "Facebook: Info received" << LL_ENDL; LL_DEBUGS("FacebookConnect") << "Getting Facebook info successful. info: " << info << LL_ENDL; LLFacebookConnect::instance().storeInfo(info); } else { log_facebook_connect_error("Info", status, reason, info.get("error_code"), info.get("error_description")); } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // class LLFacebookFriendsResponder : public LLHTTPClient::Responder { LOG_CLASS(LLFacebookFriendsResponder); public: virtual void completed(U32 status, const std::string& reason, const LLSD& content) { if (isGoodStatus(status)) { LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL; LLFacebookConnect::instance().storeContent(content); } else { log_facebook_connect_error("Friends", status, reason, content.get("error_code"), content.get("error_description")); } } void completedHeader(U32 status, const std::string& reason, const LLSD& content) { if (status == 302) { LLFacebookConnect::instance().openFacebookWeb(content["location"]); } } }; /////////////////////////////////////////////////////////////////////////////// // LLFacebookConnect::LLFacebookConnect() : mConnectionState(FB_NOT_CONNECTED), mConnected(false), mInfo(), mContent(), mRefreshInfo(false), mRefreshContent(false), mReadFromMaster(false) { } void LLFacebookConnect::openFacebookWeb(std::string url) { // Open the URL in an internal browser window without navigation UI LLFloaterWebContent::Params p; p.url(url).show_chrome(true); p.url(url).allow_address_entry(false); p.url(url).allow_back_forward_navigation(false); p.url(url).trusted_content(true); LLFloater *floater = LLFloaterReg::showInstance("fbc_web", p); //the internal web browser has a bug that prevents it from gaining focus unless a mouse event occurs first (it seems). //So when showing the internal web browser, set focus to it's containing floater "fbc_web". When a mouse event //occurs on the "webbrowser" panel part of the floater, a mouse cursor will properly show and the "webbrowser" will gain focus. //fbc_web floater contains the "webbrowser" panel. JIRA: ACME-744 gFocusMgr.setKeyboardFocus( floater ); //LLUrlAction::openURLExternal(url); } std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route, bool include_read_from_master) { std::string url = gAgent.getRegion()->getCapability("FacebookConnect"); url += route; if (include_read_from_master && mReadFromMaster) { url += "?read_from_master=true"; } return url; } void LLFacebookConnect::connectToFacebook(const std::string& auth_code, const std::string& auth_state) { LLSD body; if (!auth_code.empty()) body["code"] = auth_code; if (!auth_state.empty()) body["state"] = auth_state; LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder()); } void LLFacebookConnect::disconnectFromFacebook() { LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder()); } void LLFacebookConnect::checkConnectionToFacebook(bool auto_connect) { const bool follow_redirects = false; const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/connection", true), new LLFacebookConnectedResponder(auto_connect), LLSD(), timeout, follow_redirects); } void LLFacebookConnect::loadFacebookInfo() { if(mRefreshInfo) { const bool follow_redirects = false; const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/info", true), new LLFacebookInfoResponder(), LLSD(), timeout, follow_redirects); } } void LLFacebookConnect::loadFacebookFriends() { if(mRefreshContent) { const bool follow_redirects = false; const F32 timeout = HTTP_REQUEST_EXPIRY_SECS; LLHTTPClient::get(getFacebookConnectURL("/friends", true), new LLFacebookFriendsResponder(), LLSD(), timeout, follow_redirects); } } void LLFacebookConnect::postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& image, const std::string& message) { LLSD body; if (!location.empty()) body["location"] = location; if (!name.empty()) body["name"] = name; if (!description.empty()) body["description"] = description; if (!image.empty()) body["image"] = image; if (!message.empty()) body["message"] = message; // Note: we can use that route for different publish action. We should be able to use the same responder. LLHTTPClient::post(getFacebookConnectURL("/share/checkin", true), body, new LLFacebookShareResponder()); } void LLFacebookConnect::sharePhoto(const std::string& image_url, const std::string& caption) { LLSD body; body["image"] = image_url; body["caption"] = caption; // Note: we can use that route for different publish action. We should be able to use the same responder. LLHTTPClient::post(getFacebookConnectURL("/share/photo", true), body, new LLFacebookShareResponder()); } void LLFacebookConnect::sharePhoto(LLPointer image, const std::string& caption) { std::string imageFormat; if (dynamic_cast(image.get())) { imageFormat = "png"; } else if (dynamic_cast(image.get())) { imageFormat = "jpg"; } else { LL_WARNS() << "Image to upload is not a PNG or JPEG" << LL_ENDL; return; } // All this code is mostly copied from LLWebProfile::post() const std::string boundary = "----------------------------0123abcdefab"; LLSD headers; headers["Content-Type"] = "multipart/form-data; boundary=" + boundary; std::ostringstream body; // *NOTE: The order seems to matter. body << "--" << boundary << "\r\n" << "Content-Disposition: form-data; name=\"caption\"\r\n\r\n" << caption << "\r\n"; body << "--" << boundary << "\r\n" << "Content-Disposition: form-data; name=\"image\"; filename=\"snapshot." << imageFormat << "\"\r\n" << "Content-Type: image/" << imageFormat << "\r\n\r\n"; // Insert the image data. // *FIX: Treating this as a string will probably screw it up ... U8* image_data = image->getData(); for (S32 i = 0; i < image->getDataSize(); ++i) { body << image_data[i]; } body << "\r\n--" << boundary << "--\r\n"; // postRaw() takes ownership of the buffer and releases it later. size_t size = body.str().size(); U8 *data = new U8[size]; memcpy(data, body.str().data(), size); // Note: we can use that route for different publish action. We should be able to use the same responder. LLHTTPClient::postRaw(getFacebookConnectURL("/share/photo", true), data, size, new LLFacebookShareResponder(), headers); } void LLFacebookConnect::updateStatus(const std::string& message) { LLSD body; body["message"] = message; // Note: we can use that route for different publish action. We should be able to use the same responder. LLHTTPClient::post(getFacebookConnectURL("/share/wall", true), body, new LLFacebookShareResponder()); } void LLFacebookConnect::storeInfo(const LLSD& info) { mInfo = info; mRefreshInfo = false; sInfoWatcher->post(info); } const LLSD& LLFacebookConnect::getInfo() const { return mInfo; } void LLFacebookConnect::clearInfo() { mInfo = LLSD(); } void LLFacebookConnect::storeContent(const LLSD& content) { mContent = content; mRefreshContent = false; sContentWatcher->post(content); } const LLSD& LLFacebookConnect::getContent() const { return mContent; } void LLFacebookConnect::clearContent() { mContent = LLSD(); } void LLFacebookConnect::setDataDirty() { mRefreshInfo = true; mRefreshContent = true; } void LLFacebookConnect::setConnectionState(LLFacebookConnect::EConnectionState connection_state) { if(connection_state == FB_CONNECTED) { mReadFromMaster = true; setConnected(true); setDataDirty(); } else if(connection_state == FB_NOT_CONNECTED) { setConnected(false); } else if(connection_state == FB_POSTED) { mReadFromMaster = false; } if (mConnectionState != connection_state) { LLSD state_info; state_info["enum"] = connection_state; sStateWatcher->post(state_info); } mConnectionState = connection_state; } void LLFacebookConnect::setConnected(bool connected) { mConnected = connected; }