/** * @file llface.h * @brief LLFace class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFACE_H #define LL_LLFACE_H #include "llstrider.h" #include "llrender.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" #include "v4coloru.h" #include "llquaternion.h" #include "xform.h" #include "llvertexbuffer.h" #include "llviewertexture.h" #include "lldrawable.h" class LLFacePool; class LLVolume; class LLViewerTexture; class LLTextureEntry; class LLVertexProgram; class LLViewerTexture; class LLGeometryManager; class LLDrawInfo; class LLMeshSkinInfo; const F32 MIN_ALPHA_SIZE = 1024.f; const F32 MIN_TEX_ANIM_SIZE = 512.f; const U8 FACE_DO_NOT_BATCH_TEXTURES = 255; class alignas(16) LLFace { LL_ALIGN_NEW public: LLFace(const LLFace& rhs) { *this = rhs; } const LLFace& operator=(const LLFace& rhs) { LL_ERRS() << "Illegal operation!" << LL_ENDL; return *this; } enum EMasks { LIGHT = 0x0001, GLOBAL = 0x0002, FULLBRIGHT = 0x0004, HUD_RENDER = 0x0008, USE_FACE_COLOR = 0x0010, TEXTURE_ANIM = 0x0020, RIGGED = 0x0040, PARTICLE = 0x0080, }; public: LLFace(LLDrawable* drawablep, LLViewerObject* objp) { LL_PROFILE_ZONE_SCOPED; init(drawablep, objp); } ~LLFace() { destroy(); } const LLMatrix4& getWorldMatrix() const { return mVObjp->getWorldMatrix(mXform); } const LLMatrix4& getRenderMatrix() const; U32 getIndicesCount() const { return mIndicesCount; }; S32 getIndicesStart() const { return mIndicesIndex; }; U16 getGeomCount() const { return mGeomCount; } // vertex count for this face U16 getGeomIndex() const { return mGeomIndex; } // index into draw pool U16 getGeomStart() const { return mGeomIndex; } // index into draw pool void setTextureIndex(U8 index); U8 getTextureIndex() const { return mTextureIndex; } void setTexture(U32 ch, LLViewerTexture* tex); void setTexture(LLViewerTexture* tex) ; void setDiffuseMap(LLViewerTexture* tex); void setNormalMap(LLViewerTexture* tex); void setSpecularMap(LLViewerTexture* tex); void setAlternateDiffuseMap(LLViewerTexture* tex); void switchTexture(U32 ch, LLViewerTexture* new_texture); void dirtyTexture(); LLXformMatrix* getXform() const { return mXform; } BOOL hasGeometry() const { return mGeomCount > 0; } LLVector3 getPositionAgent() const; LLVector2 surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal); void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const; bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset, LLVector2* st_scale, F32* st_rot, LLRender::eTexIndex map = LLRender::DIFFUSE_MAP) const; U32 getState() const { return mState; } void setState(U32 state) { mState |= state; } void clearState(U32 state) { mState &= ~state; } BOOL isState(U32 state) const { return ((mState & state) != 0) ? TRUE : FALSE; } void setVirtualSize(F32 size) { mVSize = size; } void setPixelArea(F32 area) { mPixelArea = area; } F32 getVirtualSize() const { return mVSize; } F32 getPixelArea() const { return mPixelArea; } S32 getIndexInTex(U32 ch) const {llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); return mIndexInTex[ch];} void setIndexInTex(U32 ch, S32 index) { llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); mIndexInTex[ch] = index ;} void renderSetColor() const; S32 renderElements(const U16 *index_array) const; S32 renderIndexed (); S32 renderIndexed (U32 mask); S32 pushVertices(const U16* index_array) const; void setWorldMatrix(const LLMatrix4& mat); const LLTextureEntry* getTextureEntry() const { return mVObjp->getTE(mTEOffset); } LLFacePool* getPool() const { return mDrawPoolp; } U32 getPoolType() const { return mPoolType; } LLDrawable* getDrawable() const { return mDrawablep; } LLViewerObject* getViewerObject() const { return mVObjp; } S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; } void setPoolType(U32 type) { mPoolType = type; } S32 getTEOffset() const { return mTEOffset; } LLViewerTexture* getTexture(U32 ch = LLRender::DIFFUSE_MAP) const; void setViewerObject(LLViewerObject* object); void setPool(LLFacePool *pool, LLViewerTexture *texturep); void setPool(LLFacePool* pool); void setDrawable(LLDrawable *drawable); void setTEOffset(const S32 te_offset); void setFaceColor(const LLColor4& color); // override material color void unsetFaceColor(); // switch back to material color const LLColor4& getFaceColor() const { return mFaceColor; } const LLColor4& getRenderColor() const; //for volumes void updateRebuildFlags(); bool canRenderAsMask(); // logic helper BOOL getGeometryVolume(const LLVolume& volume, const S32 &f, const LLMatrix4& mat_vert, const LLMatrix3& mat_normal, const U16 &index_offset, bool force_rebuild = false); // For avatar U16 getGeometryAvatar( LLStrider &vertices, LLStrider &normals, LLStrider &texCoords, LLStrider &vertex_weights, LLStrider &clothing_weights); // For volumes, etc. U16 getGeometry(LLStrider &vertices, LLStrider &normals, LLStrider &texCoords, LLStrider &indices); S32 getColors(LLStrider &colors); S32 getIndices(LLStrider &indices); void setSize(S32 numVertices, S32 num_indices = 0, bool align = false); BOOL genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat_vert_in, BOOL global_volume = FALSE); void init(LLDrawable* drawablep, LLViewerObject* objp); void destroy(); void update(); void updateCenterAgent(); // Update center when xform has changed. void renderSelectedUV(); void renderSelected(LLViewerTexture *image, const LLColor4 &color); void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader); F32 getKey() const { return mDistance; } S32 getReferenceIndex() const { return mReferenceIndex; } void setReferenceIndex(const S32 index) { mReferenceIndex = index; } BOOL verify(const U32* indices_array = NULL) const; void printDebugInfo() const; void setGeomIndex(U16 idx); void setIndicesIndex(S32 idx); void setDrawInfo(LLDrawInfo* draw_info); F32 getTextureVirtualSize() ; F32 getImportanceToCamera()const {return mImportanceToCamera ;} void resetVirtualSize(); void setHasMedia(bool has_media) { mHasMedia = has_media ;} BOOL hasMedia() const ; void setMediaAllowed(bool is_media_allowed) { mIsMediaAllowed = is_media_allowed; } BOOL isMediaAllowed() const { return mIsMediaAllowed; } BOOL switchTexture() ; //vertex buffer tracking void setVertexBuffer(LLVertexBuffer* buffer); void clearVertexBuffer(); //sets mVertexBuffer to NULL LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; } S32 getRiggedIndex(U32 type) const; void notifyAboutCreatingTexture(LLViewerTexture *texture); void notifyAboutMissingAsset(LLViewerTexture *texture); // used to preserve draw order of faces that are batched together. // Allows content creators to manipulate linked sets and face ordering // for consistent alpha sorting results, particularly for rigged attachments void setDrawOrderIndex(U32 index) { mDrawOrderIndex = index; } U32 getDrawOrderIndex() const { return mDrawOrderIndex; } // return true if this face is in an alpha draw pool bool isInAlphaPool() const; public: //aligned members LLVector4a mExtents[2]; private: F32 adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ); BOOL calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ; public: static F32 calcImportanceToCamera(F32 to_view_dir, F32 dist); static F32 adjustPixelArea(F32 importance, F32 pixel_area) ; public: LLVector3 mCenterLocal; LLVector3 mCenterAgent; LLVector2 mTexExtents[2]; F32 mDistance; F32 mLastUpdateTime; F32 mLastSkinTime; F32 mLastMoveTime; LLMatrix4* mTextureMatrix; LLMatrix4* mSpecMapMatrix; LLMatrix4* mNormalMapMatrix; LLDrawInfo* mDrawInfo; LLVOAvatar* mAvatar = nullptr; LLMeshSkinInfo* mSkinInfo = nullptr; // return mSkinInfo->mHash or 0 if mSkinInfo is null U64 getSkinHash(); private: LLPointer mVertexBuffer; U32 mState; LLFacePool* mDrawPoolp; U32 mPoolType; LLColor4 mFaceColor; // overrides material color if state |= USE_FACE_COLOR U16 mGeomCount; // vertex count for this face U16 mGeomIndex; // starting index into mVertexBuffer's vertex array U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing U32 mIndicesCount; U32 mIndicesIndex; // index into mVertexBuffer's index array S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS]; LLXformMatrix* mXform; LLPointer mTexture[LLRender::NUM_TEXTURE_CHANNELS]; // mDrawablep is not supposed to be null, don't use LLPointer because // mDrawablep owns LLFace and LLPointer is a good way to either cause a // memory leak or a 'delete each other' situation if something deletes // drawable wrongly. LLDrawable* mDrawablep; // LLViewerObject technically owns drawable, but also it should be strictly managed LLPointer mVObjp; S32 mTEOffset; S32 mReferenceIndex; std::vector mRiggedIndex; F32 mVSize; F32 mPixelArea; //importance factor, in the range [0, 1.0]. //1.0: the most important. //based on the distance from the face to the view point and the angle from the face center to the view direction. F32 mImportanceToCamera ; F32 mBoundingSphereRadius ; bool mHasMedia ; bool mIsMediaAllowed; U32 mDrawOrderIndex = 0; // see setDrawOrderIndex protected: static BOOL sSafeRenderSelect; public: struct CompareDistanceGreater { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { return !lhs || (rhs && (lhs->mDistance > rhs->mDistance)); // farthest = first } }; struct CompareTexture { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { return lhs->getTexture() < rhs->getTexture(); } }; struct CompareBatchBreaker { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); if(lhs->getTexture() != rhs->getTexture()) { return lhs->getTexture() < rhs->getTexture(); } else { return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); } } }; struct CompareTextureAndGeomCount { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { return lhs->getTexture() == rhs->getTexture() ? lhs->getGeomCount() < rhs->getGeomCount() : //smallest = first lhs->getTexture() > rhs->getTexture(); } }; struct CompareTextureAndLOD { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { return lhs->getTexture() == rhs->getTexture() ? lhs->getLOD() < rhs->getLOD() : lhs->getTexture() < rhs->getTexture(); } }; struct CompareTextureAndTime { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { return lhs->getTexture() == rhs->getTexture() ? lhs->mLastUpdateTime < rhs->mLastUpdateTime : lhs->getTexture() < rhs->getTexture(); } }; }; #endif // LL_LLFACE_H