/** * @file llenvironmentmap.h * @brief LLEnvironmentMap class declaration * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llcubemap.h" class LLEnvironmentMap { public: // allocate an environment map of the given resolution LLEnvironmentMap(); // update this environment map // origin - position in agent space to generate environment map from in agent space // resolution - size of cube map to generate void update(const LLVector3& origin, U32 resolution); // cube map used to sample this environment map LLPointer mCubeMap; // point at which environment map was generated from (in agent space) LLVector3 mOrigin; };