/** * @file llenvironmentmap.cpp * @brief LLEnvironmentMap class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llenvironmentmap.h" #include "pipeline.h" #include "llviewerwindow.h" LLEnvironmentMap::LLEnvironmentMap() { mOrigin.setVec(0, 0, 0); } void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; mOrigin = origin; // allocate images std::vector > rawimages; rawimages.reserve(6); for (int i = 0; i < 6; ++i) { rawimages.push_back(new LLImageRaw(resolution, resolution, 3)); } // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ============== // these are the 6 directions we will point the camera, see LLCubeMap::mTargets LLVector3 look_dirs[6] = { LLVector3(-1, 0, 0), LLVector3(1, 0, 0), LLVector3(0, -1, 0), LLVector3(0, 1, 0), LLVector3(0, 0, -1), LLVector3(0, 0, 1) }; LLVector3 look_upvecs[6] = { LLVector3(0, -1, 0), LLVector3(0, -1, 0), LLVector3(0, 0, -1), LLVector3(0, 0, 1), LLVector3(0, 1, 0), LLVector3(0, -1, 0) }; // save current view/camera settings so we can restore them afterwards S32 old_occlusion = LLPipeline::sUseOcclusion; // set new parameters specific to the 360 requirements LLPipeline::sUseOcclusion = 0; LLViewerCamera* camera = LLViewerCamera::getInstance(); LLVector3 old_origin = camera->getOrigin(); F32 old_fov = camera->getView(); F32 old_aspect = camera->getAspect(); F32 old_yaw = camera->getYaw(); // camera constants for the square, cube map capture image camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV camera->setView(F_PI_BY_TWO); camera->yaw(0.0); camera->setOrigin(mOrigin); // for each of the 6 directions we shoot... for (int i = 0; i < 6; i++) { // set up camera to look in each direction camera->lookDir(look_dirs[i], look_upvecs[i]); // call the (very) simplified snapshot code that simply deals // with a single image, no sub-images etc. but is very fast gViewerWindow->simpleSnapshot(rawimages[i], resolution, resolution, 1); } // restore original view/camera/avatar settings settings camera->setAspect(old_aspect); camera->setView(old_fov); camera->yaw(old_yaw); camera->setOrigin(old_origin); LLPipeline::sUseOcclusion = old_occlusion; // ==================================================== mCubeMap = new LLCubeMap(false); mCubeMap->initEnvironmentMap(rawimages); }