/** * @file llenvmanager.h * @brief Declaration of classes managing WindLight and water settings. * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_ENVIRONMENT_H #define LL_ENVIRONMENT_H #include "llsingleton.h" #include "llmemory.h" #include "llsd.h" #include "llsettingsbase.h" #include "llsettingssky.h" #include "llsettingswater.h" #include "llsettingsdaycycle.h" #include //------------------------------------------------------------------------- class LLViewerCamera; class LLGLSLShader; //------------------------------------------------------------------------- class LLEnvironment : public LLSingleton { LLSINGLETON(LLEnvironment); LOG_CLASS(LLEnvironment); public: static const F32Seconds TRANSITION_INSTANT; static const F32Seconds TRANSITION_FAST; static const F32Seconds TRANSITION_DEFAULT; static const F32Seconds TRANSITION_SLOW; struct EnvironmentInfo { EnvironmentInfo(); typedef std::shared_ptr ptr_t; S32 mParcelId; LLUUID mRegionId; S64Seconds mDayLength; S64Seconds mDayOffset; size_t mDayHash; LLSD mDaycycleData; LLSD mAltitudes; bool mIsDefault; bool mIsRegion; static ptr_t extract(LLSD); }; enum EnvSelection_t { ENV_EDIT, ENV_LOCAL, ENV_PARCEL, ENV_REGION, ENV_DEFAULT, ENV_END }; typedef boost::signals2::connection connection_t; class UserPrefs { friend class LLEnvironment; public: UserPrefs(); bool getUseRegionSettings() const { return mUseRegionSettings; } bool getUseDayCycle() const { return mUseDayCycle; } bool getUseFixedSky() const { return !getUseDayCycle(); } std::string getWaterPresetName() const { return mWaterPresetName; } std::string getSkyPresetName() const { return mSkyPresetName; } std::string getDayCycleName() const { return mDayCycleName; } void setUseRegionSettings(bool val); void setUseWaterPreset(const std::string& name); void setUseSkyPreset(const std::string& name); void setUseDayCycle(const std::string& name); private: void load(); void store(); bool mUseRegionSettings; bool mUseDayCycle; bool mPersistEnvironment; std::string mWaterPresetName; std::string mSkyPresetName; std::string mDayCycleName; }; typedef std::pair fixedEnvironment_t; typedef std::map namedSettingMap_t; typedef std::pair name_id_t; typedef std::vector list_name_id_t; typedef boost::signals2::signal change_signal_t; typedef std::function environment_apply_fn; virtual ~LLEnvironment(); void loadPreferences(); void updatePreferences(); const UserPrefs & getPreferences() const { return mUserPrefs; } bool canEdit() const; LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); } LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); } void update(const LLViewerCamera * cam); void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); void updateShaderUniforms(LLGLSLShader *shader); void setSelectedEnvironment(EnvSelection_t env, F64Seconds transition = TRANSITION_DEFAULT); EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; } bool hasEnvironment(EnvSelection_t env); void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset); void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed); void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); } void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); } void clearEnvironment(EnvSelection_t env); LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env); S64Seconds getEnvironmentDayLength(EnvSelection_t env); S64Seconds getEnvironmentDayOffset(EnvSelection_t env); fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env); LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; }; LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; }; void updateEnvironment(F64Seconds transition = TRANSITION_DEFAULT); void addSky(const LLSettingsSky::ptr_t &sky); void addWater(const LLSettingsWater::ptr_t &sky); void addDayCycle(const LLSettingsDay::ptr_t &day); list_name_id_t getSkyList() const; list_name_id_t getWaterList() const; list_name_id_t getDayCycleList() const; LLSettingsSky::ptr_t findSkyByName(std::string name) const; LLSettingsWater::ptr_t findWaterByName(std::string name) const; LLSettingsDay::ptr_t findDayCycleByName(std::string name) const; inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } F32 getCamHeight() const; F32 getWaterHeight() const; bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" inline F32 getSceneLightStrength() const { return mSceneLightStrength; } inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } inline LLVector4 getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4()); } inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); } inline LLVector4 getRotatedLight() const { return mRotatedLight; } //------------------------------------------- connection_t setSkyListChange(const change_signal_t::slot_type& cb); connection_t setWaterListChange(const change_signal_t::slot_type& cb); connection_t setDayCycleListChange(const change_signal_t::slot_type& cb); void requestRegionEnvironment(); void onLegacyRegionSettings(LLSD data); void requestRegion(); void updateRegion(LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); void resetRegion(); void requestParcel(S32 parcel_id); void updateParcel(S32 parcel_id, LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); void resetParcel(S32 parcel_id); void selectAgentEnvironment(); protected: virtual void initSingleton(); private: class DayInstance { public: enum InstanceType_t { TYPE_INVALID, TYPE_FIXED, TYPE_CYCLED }; typedef std::shared_ptr ptr_t; DayInstance(); virtual ~DayInstance() { }; virtual void update(F64Seconds); void setDay(const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset); void setSky(const LLSettingsSky::ptr_t &psky); void setWater(const LLSettingsWater::ptr_t &pwater); void initialize(); bool isInitialized(); void clear(); LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; } LLSettingsSky::ptr_t getSky() const { return mSky; } LLSettingsWater::ptr_t getWater() const { return mWater; } S64Seconds getDayLength() const { return mDayLength; } S64Seconds getDayOffset() const { return mDayOffset; } virtual void animate(); void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend); protected: LLSettingsDay::ptr_t mDayCycle; LLSettingsSky::ptr_t mSky; LLSettingsWater::ptr_t mWater; InstanceType_t mType; bool mInitialized; S64Seconds mDayLength; S64Seconds mDayOffset; LLSettingsBlender::ptr_t mBlenderSky; LLSettingsBlender::ptr_t mBlenderWater; F64 secondsToKeyframe(S64Seconds seconds); void onTrackTransitionDone(S32 trackno, const LLSettingsBlender::ptr_t blender); }; typedef std::array InstanceArray_t; class DayTransition : public DayInstance { public: DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, S64Seconds time); virtual ~DayTransition() { }; virtual void update(F64Seconds); virtual void animate(); protected: LLSettingsSky::ptr_t mStartSky; LLSettingsWater::ptr_t mStartWater; DayInstance::ptr_t mNextInstance; S64Seconds mTransitionTime; }; static const F32 SUN_DELTA_YAW; static const F32 NIGHTTIME_ELEVATION_COS; typedef std::map AssetSettingMap_t; LLVector2 mCloudScrollDelta; // cumulative cloud delta InstanceArray_t mEnvironments; EnvSelection_t mSelectedEnvironment; DayInstance::ptr_t mCurrentEnvironment; LLSettingsSky::ptr_t mSelectedSky; LLSettingsWater::ptr_t mSelectedWater; LLSettingsDay::ptr_t mSelectedDay; LLSettingsBlender::ptr_t mBlenderSky; LLSettingsBlender::ptr_t mBlenderWater; typedef std::vector SkyList_t; typedef std::vector WaterList_t; typedef std::vector DayList_t; namedSettingMap_t mSkysByName; AssetSettingMap_t mSkysById; namedSettingMap_t mWaterByName; AssetSettingMap_t mWaterById; namedSettingMap_t mDayCycleByName; AssetSettingMap_t mDayCycleById; F32 mSceneLightStrength; LLVector4 mRotatedLight; UserPrefs mUserPrefs; change_signal_t mSkyListChange; change_signal_t mWaterListChange; change_signal_t mDayCycleListChange; DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false); DayInstance::ptr_t getSelectedEnvironmentInstance(); //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeSky(const std::string &name); //void removeSky(const LLUUID &id); void clearAllSkys(); //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeWater(const std::string &name); //void removeWater(const LLUUID &id); void clearAllWater(); //void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeDayCycle(const std::string &name); //void removeDayCycle(const LLUUID &id); void clearAllDayCycles(); void updateCloudScroll(); void onParcelChange(); void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply); void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply); void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply); void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment); void onTransitionDone(const LLSettingsBlender::ptr_t, bool isSky); //========================================================================= void legacyLoadAllPresets(); LLSD legacyLoadPreset(const std::string& path); static std::string getSysDir(const std::string &subdir); static std::string getUserDir(const std::string &subdir); }; #endif // LL_ENVIRONMENT_H