/** * @file llenvmanager.h * @brief Declaration of classes managing WindLight and water settings. * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_ENVIRONMENT_H #define LL_ENVIRONMENT_H #include "llsingleton.h" #include "llmemory.h" #include "llsd.h" #include "llsettingsbase.h" #include "llsettingssky.h" #include "llsettingswater.h" #include "llsettingsdaycycle.h" #include "llatmosphere.h" #include //------------------------------------------------------------------------- class LLViewerCamera; class LLGLSLShader; //------------------------------------------------------------------------- class LLEnvironment : public LLSingleton { LLSINGLETON(LLEnvironment); LOG_CLASS(LLEnvironment); public: static const F32Seconds TRANSITION_INSTANT; static const F32Seconds TRANSITION_FAST; static const F32Seconds TRANSITION_DEFAULT; static const F32Seconds TRANSITION_SLOW; static const F32Seconds TRANSITION_ALTITUDE; static const LLUUID KNOWN_SKY_DEFAULT; static const LLUUID KNOWN_WATER_DEFAULT; static const LLUUID KNOWN_DAY_DEFAULT; static const LLUUID KNOWN_SKY_SUNRISE; static const LLUUID KNOWN_SKY_MIDDAY; static const LLUUID KNOWN_SKY_SUNSET; static const LLUUID KNOWN_SKY_MIDNIGHT; struct EnvironmentInfo { EnvironmentInfo(); typedef std::shared_ptr ptr_t; S32 mParcelId; LLUUID mRegionId; S64Seconds mDayLength; S64Seconds mDayOffset; size_t mDayHash; LLSD mDaycycleData; std::array mAltitudes; bool mIsDefault; bool mIsRegion; static ptr_t extract(LLSD); }; enum EnvSelection_t { ENV_EDIT = 0, ENV_LOCAL, ENV_PARCEL, ENV_REGION, ENV_DEFAULT, ENV_END, ENV_CURRENT = -1, ENV_NONE = -2 }; typedef boost::signals2::connection connection_t; class UserPrefs { friend class LLEnvironment; public: UserPrefs(); bool getUseRegionSettings() const { return mUseRegionSettings; } bool getUseDayCycle() const { return mUseDayCycle; } bool getUseFixedSky() const { return !getUseDayCycle(); } std::string getWaterPresetName() const { return mWaterPresetName; } std::string getSkyPresetName() const { return mSkyPresetName; } std::string getDayCycleName() const { return mDayCycleName; } void setUseRegionSettings(bool val); void setUseWaterPreset(const std::string& name); void setUseSkyPreset(const std::string& name); void setUseDayCycle(const std::string& name); private: void load(); void store(); bool mUseRegionSettings; bool mUseDayCycle; bool mPersistEnvironment; std::string mWaterPresetName; std::string mSkyPresetName; std::string mDayCycleName; }; typedef std::pair fixedEnvironment_t; typedef std::function environment_apply_fn; typedef boost::signals2::signal environment_changed_signal_t; typedef environment_changed_signal_t::slot_type environment_changed_fn; typedef std::array altitude_list_t; virtual ~LLEnvironment(); void loadPreferences(); void updatePreferences(); const UserPrefs & getPreferences() const { return mUserPrefs; } bool canEdit() const; bool isExtendedEnvironmentEnabled() const; bool isInventoryEnabled() const; bool canAgentUpdateParcelEnvironment(bool useselected = true) const; bool canAgentUpdateRegionEnvironment() const; LLSettingsDay::ptr_t getCurrentDay() const { return mCurrentEnvironment->getDayCycle(); } LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); } LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); } static void getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky); void update(const LLViewerCamera * cam); void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); void updateShaderUniforms(LLGLSLShader *shader); void setSelectedEnvironment(EnvSelection_t env, LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false); EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; } bool hasEnvironment(EnvSelection_t env); void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset); void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed); void setEnvironment(EnvSelection_t env, const LLSettingsBase::ptr_t &fixed); void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); } void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); } void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixeds, const LLSettingsWater::ptr_t & fixedw) { setEnvironment(env, fixedEnvironment_t(fixeds, fixedw)); } void setEnvironment(EnvSelection_t env, const LLUUID &assetId); void clearEnvironment(EnvSelection_t env); LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env); LLSettingsDay::Seconds getEnvironmentDayLength(EnvSelection_t env); LLSettingsDay::Seconds getEnvironmentDayOffset(EnvSelection_t env); fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env); LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; }; LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; }; void updateEnvironment(LLSettingsBase::Seconds transition = TRANSITION_DEFAULT, bool forced = false); inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } void pauseCloudScroll() { mCloudScrollPaused = true; } void resumeCloudScroll() { mCloudScrollPaused = false; } bool isCloudScrollPaused() const { return mCloudScrollPaused; } F32 getCamHeight() const; F32 getWaterHeight() const; bool getIsSunUp() const; bool getIsMoonUp() const; // Returns either sun or moon direction (depending on which is up and stronger) // Light direction in +x right, +z up, +y at internal coord sys LLVector3 getLightDirection() const; // returns sun or moon depending on which is up LLVector3 getSunDirection() const; LLVector3 getMoonDirection() const; // Returns light direction converted to CFR coord system LLVector4 getLightDirectionCFR() const; // returns sun or moon depending on which is up LLVector4 getSunDirectionCFR() const; LLVector4 getMoonDirectionCFR() const; // Returns light direction converted to OGL coord system // and clamped above -0.1f in Y to avoid render artifacts in sky shaders LLVector4 getClampedLightNorm() const; // returns sun or moon depending on which is up LLVector4 getClampedSunNorm() const; LLVector4 getClampedMoonNorm() const; // Returns light direction converted to OGL coord system // and rotated by last cam yaw needed by water rendering shaders LLVector4 getRotatedLightNorm() const; static LLSettingsWater::ptr_t createWaterFromLegacyPreset(const std::string filename); static LLSettingsSky::ptr_t createSkyFromLegacyPreset(const std::string filename); static LLSettingsDay::ptr_t createDayCycleFromLegacyPreset(const std::string filename); // Construct a new day cycle based on the environment. Replacing either the water or the sky tracks. LLSettingsDay::ptr_t createDayCycleFromEnvironment(EnvSelection_t env, LLSettingsBase::ptr_t settings); //------------------------------------------- connection_t setEnvironmentChanged(environment_changed_fn cb); void requestRegionEnvironment(); void onLegacyRegionSettings(LLSD data); void requestRegion(); void updateRegion(const LLUUID &asset_id, S32 day_length, S32 day_offset); void updateRegion(const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); void updateRegion(const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset); void updateRegion(const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset); void resetRegion(); void requestParcel(S32 parcel_id); void updateParcel(S32 parcel_id, const LLUUID &asset_id, S32 day_length, S32 day_offset); void updateParcel(S32 parcel_id, const LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); void updateParcel(S32 parcel_id, const LLSettingsSky::ptr_t &psky, S32 day_length, S32 day_offset); void updateParcel(S32 parcel_id, const LLSettingsWater::ptr_t &pwater, S32 day_length, S32 day_offset); void resetParcel(S32 parcel_id); void selectAgentEnvironment(); S32 calculateSkyTrackForAltitude(F64 altitude); const altitude_list_t & getRegionAltitudes() const { return mTrackAltitudes; } protected: virtual void initSingleton(); private: LLVector4 toCFR(const LLVector3 vec) const; LLVector4 toLightNorm(const LLVector3 vec) const; class DayInstance { public: enum InstanceType_t { TYPE_INVALID, TYPE_FIXED, TYPE_CYCLED }; typedef std::shared_ptr ptr_t; DayInstance(); virtual ~DayInstance() { }; virtual void applyTimeDelta(const LLSettingsBase::Seconds& delta); void setDay(const LLSettingsDay::ptr_t &pday, LLSettingsDay::Seconds daylength, LLSettingsDay::Seconds dayoffset); void setSky(const LLSettingsSky::ptr_t &psky); void setWater(const LLSettingsWater::ptr_t &pwater); void initialize(); bool isInitialized(); void clear(); void setSkyTrack(S32 trackno); LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; } LLSettingsSky::ptr_t getSky() const { return mSky; } LLSettingsWater::ptr_t getWater() const { return mWater; } LLSettingsDay::Seconds getDayLength() const { return mDayLength; } LLSettingsDay::Seconds getDayOffset() const { return mDayOffset; } S32 getSkyTrack() const { return mSkyTrack; } virtual void animate(); void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend); protected: LLSettingsDay::ptr_t mDayCycle; LLSettingsSky::ptr_t mSky; LLSettingsWater::ptr_t mWater; S32 mSkyTrack; InstanceType_t mType; bool mInitialized; LLSettingsDay::Seconds mDayLength; LLSettingsDay::Seconds mDayOffset; S32 mLastTrackAltitude; LLSettingsBlender::ptr_t mBlenderSky; LLSettingsBlender::ptr_t mBlenderWater; LLSettingsBase::TrackPosition secondsToKeyframe(LLSettingsDay::Seconds seconds); }; typedef std::array InstanceArray_t; class DayTransition : public DayInstance { public: DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, LLSettingsDay::Seconds time); virtual ~DayTransition() { }; virtual void applyTimeDelta(const LLSettingsBase::Seconds& delta); virtual void animate(); protected: LLSettingsSky::ptr_t mStartSky; LLSettingsWater::ptr_t mStartWater; DayInstance::ptr_t mNextInstance; LLSettingsDay::Seconds mTransitionTime; }; static const F32 SUN_DELTA_YAW; F32 mLastCamYaw = 0.0f; LLVector2 mCloudScrollDelta; // cumulative cloud delta bool mCloudScrollPaused; InstanceArray_t mEnvironments; EnvSelection_t mSelectedEnvironment; DayInstance::ptr_t mCurrentEnvironment; LLSettingsSky::ptr_t mSelectedSky; LLSettingsWater::ptr_t mSelectedWater; LLSettingsDay::ptr_t mSelectedDay; LLSettingsBlender::ptr_t mBlenderSky; LLSettingsBlender::ptr_t mBlenderWater; UserPrefs mUserPrefs; S32 mCurrentTrack; altitude_list_t mTrackAltitudes; DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false); DayInstance::ptr_t getSelectedEnvironmentInstance(); void updateCloudScroll(); void onParcelChange(); void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply); void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply); void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply); void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment); void onAgentPositionHasChanged(const LLVector3 &localpos); void onSetEnvAssetLoaded(EnvSelection_t env, LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status); void onUpdateParcelAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status, S32 parcel_id, S32 day_length, S32 day_offset); }; class LLTrackBlenderLoopingManual : public LLSettingsBlender { public: LLTrackBlenderLoopingManual(const LLSettingsBase::ptr_t &target, const LLSettingsDay::ptr_t &day, S32 trackno); F64 setPosition(const LLSettingsBase::TrackPosition& position); virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) override; S32 getTrack() const { return mTrackNo; } typedef std::shared_ptr ptr_t; protected: LLSettingsDay::TrackBound_t getBoundingEntries(F64 position); F64 getSpanLength(const LLSettingsDay::TrackBound_t &bounds) const; private: LLSettingsDay::ptr_t mDay; S32 mTrackNo; F64 mPosition; LLSettingsDay::CycleTrack_t::iterator mEndMarker; }; #endif // LL_ENVIRONMENT_H