/** * @file llenvadapters.cpp * @brief Declaration of classes managing WindLight and water settings. * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llenvadapters.h" #include "llsettingssky.h" #include "llsettingswater.h" //========================================================================= LLSkySettingsAdapter::LLSkySettingsAdapter(): mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), // LEGACY_ATMOSPHERICS mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), // Lighting mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"), mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW), // Clouds mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"), mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1), mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW), mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE) { } LLWatterSettingsAdapter::LLWatterSettingsAdapter(): mFogColor(LLColor4((22.f / 255.f), (43.f / 255.f), (54.f / 255.f), (0.0f)), LLSettingsWater::SETTING_FOG_COLOR, "WaterFogColor"), mFogDensity(4, LLSettingsWater::SETTING_FOG_DENSITY, 2), mUnderWaterFogMod(0.25, LLSettingsWater::SETTING_FOG_MOD), mNormalScale(LLVector3(2.f, 2.f, 2.f), LLSettingsWater::SETTING_NORMAL_SCALE), mFresnelScale(0.5f, LLSettingsWater::SETTING_FRESNEL_SCALE), mFresnelOffset(0.4f, LLSettingsWater::SETTING_FRESNEL_OFFSET), mScaleAbove(0.025f, LLSettingsWater::SETTING_SCALE_ABOVE), mScaleBelow(0.2f, LLSettingsWater::SETTING_SCALE_BELOW), mBlurMultiplier(0.1f, LLSettingsWater::SETTING_BLUR_MULTIPILER), mWave1Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE1_DIR), mWave2Dir(LLVector2(0.5f, 0.5f), LLSettingsWater::SETTING_WAVE2_DIR) { }