/** * @file llemote.h * @brief Definition of LLEmote class * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLEMOTE_H #define LL_LLEMOTE_H //----------------------------------------------------------------------------- // Header files //----------------------------------------------------------------------------- #include "llmotion.h" #include "lltimer.h" #define MIN_REQUIRED_PIXEL_AREA_EMOTE 2000.f #define EMOTE_MORPH_FADEIN_TIME 0.3f #define EMOTE_MORPH_IN_TIME 1.1f #define EMOTE_MORPH_FADEOUT_TIME 1.4f class LLVisualParam; //----------------------------------------------------------------------------- // class LLEmote //----------------------------------------------------------------------------- class LLEmote : public LLMotion { public: // Constructor LLEmote(const LLUUID &id); // Destructor virtual ~LLEmote(); public: //------------------------------------------------------------------------- // functions to support MotionController and MotionRegistry //------------------------------------------------------------------------- // static constructor // all subclasses must implement such a function and register it static LLMotion *create(const LLUUID &id) { return new LLEmote(id); } public: //------------------------------------------------------------------------- // animation callbacks to be implemented by subclasses //------------------------------------------------------------------------- // motions must specify whether or not they loop virtual BOOL getLoop() { return FALSE; } // motions must report their total duration virtual F32 getDuration() { return EMOTE_MORPH_FADEIN_TIME + EMOTE_MORPH_IN_TIME + EMOTE_MORPH_FADEOUT_TIME; } // motions must report their "ease in" duration virtual F32 getEaseInDuration() { return EMOTE_MORPH_FADEIN_TIME; } // motions must report their "ease out" duration. virtual F32 getEaseOutDuration() { return EMOTE_MORPH_FADEOUT_TIME; } // called to determine when a motion should be activated/deactivated based on avatar pixel coverage virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EMOTE; } // motions must report their priority virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } // run-time (post constructor) initialization, // called after parameters have been set // must return true to indicate success and be available for activation virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated // must return TRUE to indicate success, or else // it will be deactivated virtual BOOL onActivate(); // called per time step // must return TRUE while it is active, and // must return FALSE when the motion is completed. virtual BOOL onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); static BOOL getIndexFromName( const char* name, U32* index ); protected: LLCharacter* mCharacter; LLVisualParam* mParam; }; #endif // LL_LLEMOTE_H