/** * @file lldynamictexture.h * @brief Implementation of LLViewerDynamicTexture class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDYNAMICTEXTURE_H #define LL_LLDYNAMICTEXTURE_H #include "llcamera.h" #include "llgl.h" #include "llcoord.h" #include "llviewertexture.h" #include "llcamera.h" class LLViewerDynamicTexture : public LLViewerTexture { LL_ALIGN_NEW public: enum { LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE, LL_TEX_LAYER_SET_BUFFER = LLViewerTexture::INVALID_TEXTURE_TYPE + 1, LL_VISUAL_PARAM_HINT, LL_VISUAL_PARAM_RESET, LL_PREVIEW_ANIMATION, LL_IMAGE_PREVIEW_SCULPTED, LL_IMAGE_PREVIEW_AVATAR, INVALID_DYNAMIC_TEXTURE }; protected: /*virtual*/ ~LLViewerDynamicTexture(); public: enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 }; LLViewerDynamicTexture(S32 width, S32 height, S32 components, // = 4, EOrder order, // = ORDER_MIDDLE, bool clamp); /*virtual*/ S8 getType() const ; S32 getOriginX() const { return mOrigin.mX; } S32 getOriginY() const { return mOrigin.mY; } S32 getSize() { return mFullWidth * mFullHeight * mComponents; } virtual bool needsRender() { return true; } virtual void preRender(bool clear_depth = true); virtual bool render(); virtual void postRender(bool success); virtual void restoreGLTexture() {} virtual void destroyGLTexture() {} static bool updateAllInstances(); static void destroyGL() ; static void restoreGL() ; void setBoundTarget(LLRenderTarget* target) { mBoundTarget = target; } protected: void generateGLTexture(); void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes = false); protected: bool mClamp; LLCoordGL mOrigin; LL_ALIGN_16(LLCamera mCamera); LLRenderTarget* mBoundTarget; typedef std::set instance_list_t; static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ]; static S32 sNumRenders; }; #endif