/** * @file lldrawpoolwlsky.h * @brief LLDrawPoolWLSky class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_DRAWPOOLWLSKY_H #define LL_DRAWPOOLWLSKY_H #include "lldrawpool.h" class LLGLSLShader; class LLDrawPoolWLSky : public LLDrawPool { public: static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD; static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; LLDrawPoolWLSky(void); /*virtual*/ ~LLDrawPoolWLSky(); /*virtual*/ BOOL isDead() { return FALSE; } /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ void beginRenderPass( S32 pass ); /*virtual*/ void endRenderPass( S32 pass ); /*virtual*/ S32 getNumPasses() { return 1; } /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; } /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct! /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; } //static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL); // Create an empty new instance of the pool. /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override /*virtual*/ LLViewerImage* getTexture(); /*virtual*/ BOOL isFacePool() { return FALSE; } /*virtual*/ void resetDrawOrders(); static void cleanupGL(); static void restoreGL(); private: void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const; void renderSkyHaze(F32 camHeightLocal) const; void renderStars(void) const; void renderSkyClouds(F32 camHeightLocal) const; void renderHeavenlyBodies(); private: static LLPointer sCloudNoiseTexture; static LLPointer sCloudNoiseRawImage; }; #endif // LL_DRAWPOOLWLSKY_H