/** * @file lldrawpoolwaterexclusion.h * @brief LLDrawPoolWaterExclusion class definition * @author Jonathan "Geenz" Goodman * * $LicenseInfo:firstyear=2025&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLWATEREXCLUSION_H #define LL_LLDRAWPOOLWATEREXCLUSION_H #include "v4coloru.h" #include "v2math.h" #include "v3math.h" #include "llvertexbuffer.h" #include "lldrawpool.h" class LLViewerTexture; class LLDrawInfo; class LLGLSLShader; class LLDrawPoolWaterExclusion : public LLRenderPass { public: LLDrawPoolWaterExclusion(); enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual void prerender() {} virtual void render(S32 pass = 0); virtual void beginRenderPass(S32 pass) {} virtual void endRenderPass(S32 pass) {} virtual S32 getNumPasses() { return 1; } }; #endif // LL_LLDRAWPOOLWATEREXCLUSION_H