/** * @file lldrawpool.cpp * @brief LLDrawPoolMaterials class implementation * @author Jonathan "Geenz" Goodman * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolwaterexclusion.h" #include "llviewershadermgr.h" #include "pipeline.h" #include "llglcommonfunc.h" #include "llvoavatar.h" #include "lldrawpoolwater.h" LLDrawPoolWaterExclusion::LLDrawPoolWaterExclusion() : LLRenderPass(LLDrawPool::POOL_WATEREXCLUSION) { LL_INFOS("DPInvisible") << "Creating water exclusion draw pool" << LL_ENDL; } void LLDrawPoolWaterExclusion::render(S32 pass) { // render invisiprims LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; // LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); if (gPipeline.shadersLoaded()) { gDrawColorProgram.bind(); } LLGLDepthTest depth(GL_TRUE); gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 1, 1, 1, 1); LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER); if (pwaterpool) { // Just treat our water planes as double sided for the purposes of generating the exclusion mask. LLGLDisable cullface(GL_CULL_FACE); pwaterpool->pushWaterPlanes(0); // Take care of the edge water tiles. pwaterpool->pushWaterPlanes(1); } gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 0, 0, 0, 1); static LLStaticHashedString waterSign("waterSign"); gDrawColorProgram.uniform1f(waterSign, 1.f); pushBatches(LLRenderPass::PASS_INVISIBLE, false, false); if (gPipeline.shadersLoaded()) { gDrawColorProgram.unbind(); } }