/** * @file lldrawpoolwater.h * @brief LLDrawPoolWater class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLWATER_H #define LL_LLDRAWPOOLWATER_H #include "lldrawpool.h" class LLFace; class LLHeavenBody; class LLWaterSurface; class LLDrawPoolWater: public LLFacePool { protected: LLPointer mHBTex[2]; LLPointer mWaterImagep; LLPointer mWaterNormp; public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; static LLVector3 sLightDir; static LLColor4 sWaterFogColor; enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolWater(); /*virtual*/ ~LLDrawPoolWater(); /*virtual*/ LLDrawPool *instancePool(); static void restoreGL(); /*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } /*virtual*/ S32 getNumDeferredPasses() { return 1; } /*virtual*/ void renderDeferred(S32 pass = 0); /*virtual*/ S32 getNumPasses(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void shade(); }; void cgErrorCallback(); #endif // LL_LLDRAWPOOLWATER_H