/** * @file lldrawpoolwater.h * @brief LLDrawPoolWater class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLWATER_H #define LL_LLDRAWPOOLWATER_H #include "lldrawpool.h" class LLFace; class LLHeavenBody; class LLWaterSurface; class LLGLSLShader; class LLDrawPoolWater final: public LLFacePool { protected: LLPointer mWaterImagep[2]; LLPointer mWaterNormp[2]; LLPointer mOpaqueWaterImagep; public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; static F32 sWaterFogEnd; enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolWater(); /*virtual*/ ~LLDrawPoolWater(); static void restoreGL(); S32 getNumPostDeferredPasses() override; void beginPostDeferredPass(S32 pass) override; void renderPostDeferred(S32 pass) override; S32 getNumDeferredPasses() override; void renderDeferred(S32 pass = 0) override; S32 getNumPasses() override; void render(S32 pass = 0) override; void prerender() override; LLViewerTexture *getDebugTexture(); LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void renderWater(); void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId); void setOpaqueTexture(const LLUUID& opaqueTextureId); void setNormalMaps(const LLUUID& normalMapId, const LLUUID& nextNormalMapId); protected: void renderOpaqueLegacyWater(); }; void cgErrorCallback(); #endif // LL_LLDRAWPOOLWATER_H