/** * @file lldrawpoolwater.h * @brief LLDrawPoolWater class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLWATER_H #define LL_LLDRAWPOOLWATER_H #include "lldrawpool.h" class LLFace; class LLHeavenBody; class LLWaterSurface; class LLDrawPoolWater: public LLFacePool { protected: LLPointer mHBTex[2]; LLPointer mWaterImagep; LLPointer mWaterNormp; const LLWaterSurface *mWaterSurface; public: static BOOL sSkipScreenCopy; static BOOL sNeedsReflectionUpdate; static BOOL sNeedsDistortionUpdate; static LLVector3 sLightDir; static LLColor4 sWaterFogColor; enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolWater(); /*virtual*/ ~LLDrawPoolWater(); /*virtual*/ LLDrawPool *instancePool(); static void restoreGL(); /*virtual*/ S32 getNumPasses(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset = 0, const S32 index_count = 0); /*virtual*/ void prerender(); /*virtual*/ void renderForSelect(); /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderReflection(LLFace* face); void shade(); }; void cgErrorCallback(); #endif // LL_LLDRAWPOOLWATER_H