/** * @file lldrawpooltree.h * @brief LLDrawPoolTree class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLDRAWPOOLTREE_H #define LL_LLDRAWPOOLTREE_H #include "lldrawpool.h" class LLDrawPoolTree : public LLDrawPool { LLPointer mTexturep; public: LLDrawPoolTree(LLViewerImage *texturep); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ void prerender(); /*virtual*/ void beginRenderPass( S32 pass ); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void endRenderPass( S32 pass ); /*virtual*/ void renderForSelect(); /*virtual*/ S32 rebuild(); /*virtual*/ BOOL verify() const; /*virtual*/ LLViewerImage *getTexture(); /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display virtual S32 getMaterialAttribIndex(); static S32 sDiffTex; private: void renderTree(BOOL selecting = FALSE); }; #endif // LL_LLDRAWPOOLTREE_H