/** * @file lldrawpooltree.cpp * @brief LLDrawPoolTree class implementation * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpooltree.h" #include "llagparray.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" #include "llviewerwindow.h" #include "llvotree.h" #include "pipeline.h" #include "llviewercamera.h" S32 LLDrawPoolTree::sDiffTex = 0; LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) : LLDrawPool(POOL_TREE, DATA_SIMPLE_IL_MASK, 0), mTexturep(texturep) { mTexturep->bind(0); mTexturep->setClamp(FALSE, FALSE); } LLDrawPool *LLDrawPoolTree::instancePool() { return new LLDrawPoolTree(mTexturep); } void LLDrawPoolTree::prerender() { mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_OBJECT); } void LLDrawPoolTree::beginRenderPass(S32 pass) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); if ((mVertexShaderLevel > 0)) { S32 scatterTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_SCATTER_MAP); LLViewerImage::bindTexture(gSky.mVOSkyp->getScatterMap(), scatterTex); sDiffTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_DIFFUSE_MAP); } } void LLDrawPoolTree::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_TREES); if (mDrawFace.empty()) { return; } gPipeline.enableLightsDynamic(1.f); LLGLSPipelineAlpha gls_pipeline_alpha; bindGLVertexPointer(); bindGLTexCoordPointer(); bindGLNormalPointer(); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); renderTree(); } void LLDrawPoolTree::endRenderPass(S32 pass) { if ((mVertexShaderLevel > 0)) { gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_SCATTER_MAP); gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_DIFFUSE_MAP); glActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); } glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } void LLDrawPoolTree::renderForSelect() { if (mDrawFace.empty() || !mMemory.count()) { return; } glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_TEXTURE_COORD_ARRAY); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); LLGLSObjectSelectAlpha gls_alpha; glBlendFunc(GL_ONE, GL_ZERO); glAlphaFunc(gPickTransparent ? GL_GEQUAL : GL_GREATER, 0.f); bindGLVertexPointer(); bindGLTexCoordPointer(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_PRIMARY_COLOR_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, GL_SRC_ALPHA); renderTree(TRUE); glAlphaFunc(GL_GREATER, 0.01f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glDisableClientState (GL_TEXTURE_COORD_ARRAY); } void LLDrawPoolTree::renderTree(BOOL selecting) { LLGLState normalize(GL_NORMALIZE, TRUE); // Bind the texture for this tree. LLViewerImage::bindTexture(mTexturep,sDiffTex); if (mTexturep) { if (mTexturep->getClampS()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); } if (mTexturep->getClampT()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } } glMatrixMode(GL_MODELVIEW); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); if (drawablep->isDead()) { continue; } // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj(); LLColor4U color(255,255,255,255); if (!selecting || treep->mGLName != 0) { if (selecting) { S32 name = treep->mGLName; color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); } glPushMatrix(); // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = treep->getPositionAgent(); glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); // Rotate to tree position F32 angle_radians, x, y, z; treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); // Rotate and bend for current trunk/wind // Note that trunk stiffness controls the amount of bend at the trunk as // opposed to the crown of the tree // glRotatef(90.f, 0, 0, 1); const F32 TRUNK_STIFF = 22.f; glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0); F32 radius = treep->getScale().magVec()*0.5f; radius *= 0.1f; glScalef(radius, radius, radius); const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); S32 stop_depth = 0; F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; F32 alpha = 1.0; S32 trunk_LOD = 0; for (S32 j = 0; j < 4; j++) { if (app_angle > LLVOTree::sLODAngles[j]) { trunk_LOD = j; break; } } if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the full geometry tree // //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); glAlphaFunc(GL_GREATER, 0.5f); LLDrawPool::LLOverrideFaceColor clr(this, color); treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } else if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the billboard // // Only the billboard, can use closer to normal alpha func. stop_depth = -1; glAlphaFunc(GL_GREATER, 0.4f); LLDrawPool::LLOverrideFaceColor clr(this, color); treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } else { // // Draw a blended version including both billboard and full tree // alpha = (app_angle - THRESH_ANGLE_FOR_BILLBOARD)/BLEND_RANGE_FOR_BILLBOARD; BOOL billboard_depth = TRUE; // billboard gets alpha if (alpha > 0.5f) { billboard_depth = FALSE; } alpha = alpha/2.f + 0.5f; glAlphaFunc(GL_GREATER, alpha*0.5f); { LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_FALSE : GL_TRUE); color.mV[3] = (U8) (llclamp(alpha, 0.0f, 1.0f) * 255); LLDrawPool::LLOverrideFaceColor clr(this, color); treep->drawBranchPipeline(this, trunk_LOD, 0, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } { LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_TRUE : GL_FALSE); glAlphaFunc(GL_GREATER, (1.f - alpha)*0.1f); color.mV[3] = (U8) (llclamp(1.f-alpha, 0.0f, 1.0f) * 255); LLDrawPool::LLOverrideFaceColor clr(this, color); treep->drawBranchPipeline(this, trunk_LOD, -1, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, 1.f - alpha); } } glPopMatrix(); } } if (mTexturep) { if (mTexturep->getClampS()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); } if (mTexturep->getClampT()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } glAlphaFunc(GL_GREATER, 0.01f); } S32 LLDrawPoolTree::rebuild() { mRebuildTime++; if (mRebuildTime > mRebuildFreq) { // Flush AGP to force an AGP realloc and reduce AGP fragmentation flushAGP(); mRebuildTime = 0; } return 0; } BOOL LLDrawPoolTree::verify() const { BOOL ok = TRUE; // shared geometry. Just verify that it's there and correct. // Verify all indices in the pool are in the right range const U32 *indicesp = getRawIndices(); for (U32 i = 0; i < getIndexCount(); i++) { if (indicesp[i] > getVertexCount()) { ok = FALSE; llinfos << "Bad index in tree pool!" << llendl; } } if (!ok) { printDebugInfo(); } return ok; } LLViewerImage *LLDrawPoolTree::getTexture() { return mTexturep; } LLViewerImage *LLDrawPoolTree::getDebugTexture() { return mTexturep; } LLColor3 LLDrawPoolTree::getDebugColor() const { return LLColor3(1.f, 0.f, 1.f); } S32 LLDrawPoolTree::getMaterialAttribIndex() { return gPipeline.mObjectSimpleProgram.mAttribute[LLPipeline::GLSL_MATERIAL_COLOR]; }