/** * @file lldrawpoolterrain.h * @brief LLDrawPoolTerrain class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLTERRAIN_H #define LL_LLDRAWPOOLTERRAIN_H #include "lldrawpool.h" class LLDrawPoolTerrain : public LLFacePool { LLPointer mTexturep; public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask(); static S32 getDetailMode(); LLDrawPoolTerrain(LLViewerTexture *texturep); virtual ~LLDrawPoolTerrain(); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ S32 getNumDeferredPasses() { return 1; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ S32 getNumShadowPasses() { return 1; } /*virtual*/ void beginShadowPass(S32 pass); /*virtual*/ void endShadowPass(S32 pass); /*virtual*/ void renderShadow(S32 pass); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); /*virtual*/ void beginRenderPass( S32 pass ); /*virtual*/ void endRenderPass( S32 pass ); /*virtual*/ void renderForSelect(); /*virtual*/ void dirtyTextures(const std::set& textures); /*virtual*/ LLViewerTexture *getTexture(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display LLPointer mAlphaRampImagep; LLPointer m2DAlphaRampImagep; LLPointer mAlphaNoiseImagep; static S32 sDetailMode; static F32 sDetailScale; // meters per texture protected: void renderSimple(); void renderOwnership(); void renderFull2TU(); void renderFull4TU(); void renderFullShader(); }; #endif // LL_LLDRAWPOOLSIMPLE_H