/** * @file lldrawpoolterrain.h * @brief LLDrawPoolTerrain class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLTERRAIN_H #define LL_LLDRAWPOOLTERRAIN_H #include "lldrawpool.h" class LLDrawPoolTerrain : public LLFacePool { LLPointer mTexturep; public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TANGENT | // Only PBR terrain uses this currently LLVertexBuffer::MAP_TEXCOORD1 }; virtual U32 getVertexDataMask(); LLDrawPoolTerrain(LLViewerTexture *texturep); virtual ~LLDrawPoolTerrain(); /*virtual*/ S32 getNumDeferredPasses() { return 1; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ S32 getNumShadowPasses() { return 1; } /*virtual*/ void beginShadowPass(S32 pass); /*virtual*/ void endShadowPass(S32 pass); /*virtual*/ void renderShadow(S32 pass); /*virtual*/ void prerender(); /*virtual*/ void dirtyTextures(const std::set& textures); /*virtual*/ LLViewerTexture *getTexture(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display LLPointer mAlphaRampImagep; LLPointer m2DAlphaRampImagep; LLPointer mAlphaNoiseImagep; static S32 sPBRDetailMode; static F32 sDetailScale; // textures per meter static F32 sPBRDetailScale; // textures per meter protected: void boostTerrainDetailTextures(); void renderSimple(); void renderOwnership(); void renderFull2TU(); void renderFull4TU(); void renderFullShader(); void renderFullShaderTextures(); void renderFullShaderPBR(bool use_local_materials = false); void drawLoop(); private: void hilightParcelOwners(); }; #endif // LL_LLDRAWPOOLSIMPLE_H