/** * @file lldrawpoolsky.h * @brief LLDrawPoolSky class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLSKY_H #define LL_LLDRAWPOOLSKY_H #include "lldrawpool.h" class LLSkyTex; class LLHeavenBody; class LLGLSLShader; class LLDrawPoolSky : public LLFacePool { private: LLSkyTex *mSkyTex; LLHeavenBody *mHB[2]; // Sun and Moon LLGLSLShader *mShader; public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolSky(); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); } /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); } /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); } /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void renderForSelect(); /*virtual*/ void endRenderPass(S32 pass); void setSkyTex(LLSkyTex* const st) { mSkyTex = st; } void setSun(LLHeavenBody* sun_flag) { mHB[0] = sun_flag; } void setMoon(LLHeavenBody* moon) { mHB[1] = moon; } void renderSkyCubeFace(U8 side); void renderHeavenlyBody(U8 hb, LLFace* face); void renderSunHalo(LLFace* face); }; #endif // LL_LLDRAWPOOLSKY_H