/** * @file lldrawpoolsimple.h * @brief LLDrawPoolSimple class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLSIMPLE_H #define LL_LLDRAWPOOLSIMPLE_H #include "lldrawpool.h" class LLDrawPoolSimple : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolSimple(); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /// We need two passes so we can handle emissive materials separately. /*virtual*/ S32 getNumPasses() { return 1; } /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); }; class LLDrawPoolGlow : public LLRenderPass { public: LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { } enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual void prerender() { } void render(S32 pass = 0); void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE); }; #endif // LL_LLDRAWPOOLSIMPLE_H