/** * @file lldrawpoolsimple.h * @brief LLDrawPoolSimple class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLSIMPLE_H #define LL_LLDRAWPOOLSIMPLE_H #include "lldrawpool.h" class LLGLSLShader; class LLDrawPoolSimple : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() override { return VERTEX_DATA_MASK; } LLDrawPoolSimple(); S32 getNumDeferredPasses() override; void renderDeferred(S32 pass) override; /// We need two passes so we can handle emissive materials separately. S32 getNumPasses() override; void render(S32 pass = 0) override; void prerender() override; }; class LLDrawPoolGrass : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolGrass(); /*virtual*/ S32 getNumDeferredPasses() { return 1; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /// We need two passes so we can handle emissive materials separately. /*virtual*/ S32 getNumPasses() { return 1; } /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); }; class LLDrawPoolAlphaMask : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolAlphaMask(); /*virtual*/ S32 getNumDeferredPasses() { return 1; } /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ S32 getNumPasses() { return 1; } /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); }; class LLDrawPoolFullbrightAlphaMask : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolFullbrightAlphaMask(); /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } /*virtual*/ void renderPostDeferred(S32 pass); /*virtual*/ S32 getNumPasses() { return 1; } /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); }; class LLDrawPoolFullbright : public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolFullbright(); /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } /*virtual*/ void renderPostDeferred(S32 pass); /*virtual*/ S32 getNumPasses(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void prerender(); }; class LLDrawPoolGlow : public LLRenderPass { public: LLDrawPoolGlow(): LLRenderPass(LLDrawPool::POOL_GLOW) { } enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_EMISSIVE }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual void prerender() { } /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } /*virtual*/ void renderPostDeferred(S32 pass); void render(LLGLSLShader* shader); /*virtual*/ S32 getNumPasses(); void render(S32 pass = 0); }; #endif // LL_LLDRAWPOOLSIMPLE_H