/** * @file lldrawpoolsimple.h * @brief LLDrawPoolSimple class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLDRAWPOOLSIMPLE_H #define LL_LLDRAWPOOLSIMPLE_H #include "lldrawpool.h" class LLFRInfo { public: U32 mPrimType; U32 mGeomIndex; U32 mGeomIndexEnd; U32 mNumIndices; U32 mIndicesStart; LLFRInfo() { } LLFRInfo(const U32 pt, const U32 gi, const U32 gc, const U32 ni, const U32 is) : mPrimType(pt), mGeomIndex(gi), mGeomIndexEnd(gi+gc), mNumIndices(ni), mIndicesStart(is) { } }; class LLDrawPoolSimple : public LLDrawPool { LLPointer mTexturep; public: enum { SHADER_LEVEL_LOCAL_LIGHTS = 2 }; LLDrawPoolSimple(LLViewerImage *texturep); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset = 0, const S32 index_count = 0); /*virtual*/ void prerender(); /*virtual*/ void renderForSelect(); /*virtual*/ void dirtyTexture(const LLViewerImage *texturep); /*virtual*/ LLViewerImage *getTexture(); /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display /*virtual*/ BOOL match(LLFace* last_face, LLFace* facep); /*virtual*/ void enableShade(); /*virtual*/ void disableShade(); /*virtual*/ void setShade(F32 shade); virtual S32 getMaterialAttribIndex(); static S32 sDiffTex; }; #endif // LL_LLDRAWPOOLSIMPLE_H