/** * @file lldrawpoolpbropaque.cpp * @brief LLDrawPoolGLTFPBR class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpool.h" #include "lldrawpoolpbropaque.h" #include "llviewershadermgr.h" #include "pipeline.h" static const U32 gltf_render_types[] = { LLPipeline::RENDER_TYPE_PASS_GLTF_PBR, LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK }; LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR(U32 type) : LLRenderPass(type) { if (type == LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK) { mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK; } else { mRenderType = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR; } } S32 LLDrawPoolGLTFPBR::getNumDeferredPasses() { return 1; } void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) { llassert(!LLPipeline::sRenderingHUDs); gDeferredPBROpaqueProgram.bind(); pushGLTFBatches(mRenderType); gDeferredPBROpaqueProgram.bind(true); pushRiggedGLTFBatches(mRenderType + 1); } S32 LLDrawPoolGLTFPBR::getNumPostDeferredPasses() { return 1; } void LLDrawPoolGLTFPBR::renderPostDeferred(S32 pass) { if (LLPipeline::sRenderingHUDs) { gHUDPBROpaqueProgram.bind(); pushGLTFBatches(mRenderType); } else if (mRenderType == LLPipeline::RENDER_TYPE_PASS_GLTF_PBR) // HACK -- don't render glow except for the non-alpha masked implementation { gGL.setColorMask(false, true); gPBRGlowProgram.bind(); pushGLTFBatches(LLRenderPass::PASS_GLTF_GLOW); gPBRGlowProgram.bind(true); pushRiggedGLTFBatches(LLRenderPass::PASS_GLTF_GLOW_RIGGED); gGL.setColorMask(true, false); } }