/** * @file lldrawpoolpbropaque.cpp * @brief LLDrawPoolPBROpaque class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpool.h" #include "lldrawpoolpbropaque.h" #include "llviewershadermgr.h" #include "pipeline.h" LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() : LLRenderPass(POOL_PBR_OPAQUE) { } void LLDrawPoolPBROpaque::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } // Forward void LLDrawPoolPBROpaque::beginRenderPass(S32 pass) { } void LLDrawPoolPBROpaque::endRenderPass( S32 pass ) { } void LLDrawPoolPBROpaque::render(S32 pass) { } // Deferred void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass) { gDeferredPBROpaqueProgram.bind(); } void LLDrawPoolPBROpaque::endDeferredPass(S32 pass) { gDeferredPBROpaqueProgram.unbind(); LLRenderPass::endRenderPass(pass); } void LLDrawPoolPBROpaque::renderDeferred(S32 pass) { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS)) { return; } const U32 type = LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE; if (!gPipeline.hasRenderType(type)) { return; } gGL.flush(); LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); // TODO: handle HUDs? //if (LLPipeline::sRenderingHUDs) // mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); //else // mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); // TODO: handle under water? // if (LLPipeline::sUnderWaterRender) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; //gGL.getTexUnit(0)->activate(); if (params.mTexture.notNull()) { gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse } else { gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); } if (params.mNormalMap) { gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap); } else { // TODO: bind default normal map (???? WTF is it ??? ) } if (params.mSpecularMap) { gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal. } else { gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); } if (params.mEmissiveMap) { gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive } else { gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); } gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor); gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor); gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV); LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE); } }