/** * @file lldrawpoolpbropaque.cpp * @brief LLDrawPoolGLTFPBR class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpool.h" #include "lldrawpoolpbropaque.h" #include "llviewershadermgr.h" #include "pipeline.h" LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR() : LLRenderPass(POOL_GLTF_PBR) { } void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) { const U32 type = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR; gGL.flush(); LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; for (int i = 0; i < 2; ++i) { bool rigged = (i == 1); LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowAlphaMaskProgram : &gDeferredPBROpaqueProgram; U32 vertex_data_mask = getVertexDataMask(); if (rigged) { shader = shader->mRiggedVariant; vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4; } shader->bind(); LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo* pparams = *i; auto& mat = pparams->mGLTFMaterial; mat->bind(shader); LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); bool tex_setup = false; if (pparams->mTextureMatrix) { //special case implementation of texture animation here because of special handling of textures for PBR batches tex_setup = true; gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*)pparams->mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } if (rigged) { if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) { uploadMatrixPalette(*pparams); lastAvatar = pparams->mAvatar; lastMeshId = pparams->mSkinInfo->mHash; } pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); } else { pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); } if (tex_setup) { gGL.matrixMode(LLRender::MM_TEXTURE0); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); } } } LLGLSLShader::sCurBoundShaderPtr->unbind(); } void LLDrawPoolGLTFPBR::renderShadow(S32 pass) { renderDeferred(pass); }