/** * @file lldrawpoolpbropaque.cpp * @brief LLDrawPoolPBROpaque class implementation * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpool.h" #include "lldrawpoolpbropaque.h" #include "llviewershadermgr.h" #include "pipeline.h" LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() : LLRenderPass(POOL_PBR_OPAQUE) { } void LLDrawPoolPBROpaque::prerender() { mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } // Forward void LLDrawPoolPBROpaque::beginRenderPass(S32 pass) { } void LLDrawPoolPBROpaque::endRenderPass( S32 pass ) { } void LLDrawPoolPBROpaque::render(S32 pass) { } void LLDrawPoolPBROpaque::renderDeferred(S32 pass) { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS)) { return; } const U32 type = LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE; if (!gPipeline.hasRenderType(type)) { return; } gGL.flush(); LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; for (int i = 0; i < 2; ++i) { bool rigged = (i == 1); LLGLSLShader* shader = &gDeferredPBROpaqueProgram; U32 vertex_data_mask = getVertexDataMask(); if (rigged) { shader = shader->mRiggedVariant; vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4; } shader->bind(); LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i); for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo* pparams = *i; if (pparams->mTexture.notNull()) { gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse } else { gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); } if (pparams->mNormalMap) { shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap); } else { shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); } if (pparams->mSpecularMap) { shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal. } else { shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); } if (pparams->mEmissiveMap) { shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive } else { shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); } shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor); shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor); shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV); if (rigged) { if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) { uploadMatrixPalette(*pparams); lastAvatar = pparams->mAvatar; lastMeshId = pparams->mSkinInfo->mHash; } pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); } else { pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); } } } LLGLSLShader::sCurBoundShaderPtr->unbind(); }