/** * @file lldrawpoolmaterials.h * @brief LLDrawPoolMaterials class definition * @author Jonathan "Geenz" Goodman * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLMATERIALS_H #define LL_LLDRAWPOOLMATERIALS_H #include "v4coloru.h" #include "v2math.h" #include "v3math.h" #include "llvertexbuffer.h" #include "lldrawpool.h" class LLViewerTexture; class LLDrawInfo; class LLGLSLShader; class LLDrawPoolMaterials : public LLRenderPass { LLGLSLShader *mShader; public: LLDrawPoolMaterials(); enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT }; /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; } /*virtual*/ void render(S32 pass = 0) { } /*virtual*/ S32 getNumPasses() {return 0;} /*virtual*/ void prerender(); /*virtual*/ S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); void bindSpecularMap(LLViewerTexture* tex); void bindNormalMap(LLViewerTexture* tex); /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); }; #endif //LL_LLDRAWPOOLMATERIALS_H