/** * @file lldrawpoolground.cpp * @brief LLDrawPoolGround class implementation * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolground.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" #include "llagent.h" #include "llviewerregion.h" #include "llglslshader.h" LLDrawPoolGround::LLDrawPoolGround() : LLFacePool(POOL_GROUND) { } LLDrawPool *LLDrawPoolGround::instancePool() { return new LLDrawPoolGround(); } void LLDrawPoolGround::prerender() { mVertexShaderLevel = LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_ENVIRONMENT); } void LLDrawPoolGround::render(S32 pass) { if (mDrawFace.empty()) { return; } glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); LLGLSPipelineSkyBox gls_skybox; LLGLDisable tex(GL_TEXTURE_2D); LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); glMatrixMode( GL_PROJECTION ); glPushMatrix(); //gViewerWindow->setup3DRender(); glMatrixMode(GL_MODELVIEW); F32 water_height = gAgent.getRegion()->getWaterHeight(); glPushMatrix(); LLVector3 origin = gCamera->getOrigin(); glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); LLFace *facep = mDrawFace[0]; gPipeline.disableLights(); LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor()); facep->renderIndexed(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); } void LLDrawPoolGround::renderForSelect() { }