/** * @file lldrawpoolground.cpp * @brief LLDrawPoolGround class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolground.h" #include "llviewercontrol.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" #include "llagent.h" #include "llviewerregion.h" #include "llviewershadermgr.h" LLDrawPoolGround::LLDrawPoolGround() : LLFacePool(POOL_GROUND) { } void LLDrawPoolGround::prerender() { mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); } void LLDrawPoolGround::render(S32 pass) { if (mDrawFace.empty() || !gSavedSettings.getBOOL("RenderGround")) { return; } LLGLSPipelineSkyBox gls_skybox; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLGLSquashToFarClip far_clip(glh_get_current_projection()); F32 water_height = gAgent.getRegion()->getWaterHeight(); gGL.pushMatrix(); LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); LLFace *facep = mDrawFace[0]; gPipeline.disableLights(); LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor()); facep->renderIndexed(); gGL.popMatrix(); }