/** * @file lldrawpoolclouds.cpp * @brief LLDrawPoolClouds class implementation * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolclouds.h" #include "llface.h" #include "llsky.h" #include "llviewercamera.h" #include "llvoclouds.h" #include "pipeline.h" LLDrawPoolClouds::LLDrawPoolClouds() : LLDrawPool(POOL_CLOUDS, DATA_SIMPLE_IL_MASK, 0) { } LLDrawPool *LLDrawPoolClouds::instancePool() { return new LLDrawPoolClouds(); } void LLDrawPoolClouds::enqueue(LLFace *facep) { if (facep->isState(LLFace::BACKLIST)) { mMoveFace.put(facep); } else { mDrawFace.push_back(facep); } facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis(); } void LLDrawPoolClouds::beginRenderPass(S32 pass) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); } void LLDrawPoolClouds::prerender() { mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT); } void LLDrawPoolClouds::render(S32 pass) { LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) { return; } if (mDrawFace.empty()) { return; } LLGLSPipelineAlpha gls_pipeline_alpha; LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); glAlphaFunc(GL_GREATER,0.01f); gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f)); mDrawFace[0]->bindTexture(); bindGLVertexPointer(); bindGLTexCoordPointer(); bindGLNormalPointer(); std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); drawLoop(); } void LLDrawPoolClouds::renderForSelect() { }