/** * @file lldrawpoolclouds.cpp * @brief LLDrawPoolClouds class implementation * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolclouds.h" #include "llface.h" #include "llsky.h" #include "llviewercamera.h" #include "llvoclouds.h" #include "pipeline.h" LLDrawPoolClouds::LLDrawPoolClouds() : LLDrawPool(POOL_CLOUDS) { } LLDrawPool *LLDrawPoolClouds::instancePool() { return new LLDrawPoolClouds(); } BOOL LLDrawPoolClouds::addFace(LLFace* face) { llerrs << "WTF?" << llendl; return FALSE; } void LLDrawPoolClouds::enqueue(LLFace *facep) { mDrawFace.push_back(facep); facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis(); } void LLDrawPoolClouds::beginRenderPass(S32 pass) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); } void LLDrawPoolClouds::prerender() { mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT); } void LLDrawPoolClouds::render(S32 pass) { LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) { return; } if (mDrawFace.empty()) { return; } LLGLSPipelineAlpha gls_pipeline_alpha; LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); glAlphaFunc(GL_GREATER,0.01f); gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f)); mDrawFace[0]->bindTexture(); std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); drawLoop(); } void LLDrawPoolClouds::renderForSelect() { }