/** * @file lldrawpoolbump.h * @brief LLDrawPoolBump class definition * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLBUMP_H #define LL_LLDRAWPOOLBUMP_H #include "lldrawpool.h" #include "llstring.h" #include "lltextureentry.h" #include "lluuid.h" class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass { protected : LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; } public: static U32 sVertexMask; BOOL mShiny; virtual U32 getVertexDataMask() { return sVertexMask; } LLDrawPoolBump(); virtual void render(S32 pass = 0); virtual void beginRenderPass( S32 pass ); virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses(); /*virtual*/ void prerender(); /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture); void renderBump(U32 type, U32 mask); void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); S32 numBumpPasses(); void beginShiny(bool invisible = false); void renderShiny(bool invisible = false); void endShiny(bool invisible = false); void beginFullbrightShiny(); void renderFullbrightShiny(); void endFullbrightShiny(); void beginBump(U32 pass = LLRenderPass::PASS_BUMP); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); virtual S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); virtual S32 getNumPostDeferredPasses() { return 2; } /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); static BOOL bindBumpMap(LLFace* face, S32 channel = -2); private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); }; enum EBumpEffect { BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, BE_STANDARD_0 = 3, // Standard must always be the last one BE_COUNT = 4 }; //////////////////////////////////////////////////////////////// // List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits class LLStandardBumpmap { public: LLStandardBumpmap() : mLabel() {} LLStandardBumpmap( const std::string& label ) : mLabel(label) {} std::string mLabel; LLPointer mImage; static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[] static void clear(); static void addstandard(); static void init(); static void shutdown(); static void restoreGL(); static void destroyGL(); }; extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; //////////////////////////////////////////////////////////////// // List of one-component bump-maps created from other texures. struct LLBumpImageEntry; class LLBumpImageList { public: LLBumpImageList() {} ~LLBumpImageList(); void init(); void shutdown(); void clear(); void destroyGL(); void restoreGL(); void updateImages(); LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code); void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size); static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image); private: static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump ); private: typedef std::map > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; }; extern LLBumpImageList gBumpImageList; class LLDrawPoolInvisible : public LLDrawPoolBump { public: LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { } enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual void prerender() { } virtual void render(S32 pass = 0); virtual void beginRenderPass( S32 pass ) { } virtual void endRenderPass( S32 pass ) { } virtual S32 getNumPasses() {return 1;} virtual S32 getNumDeferredPasses() { return 1; } /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); }; #endif // LL_LLDRAWPOOLBUMP_H