/** * @file lldrawpoolbump.h * @brief LLDrawPoolBump class definition * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLDRAWPOOLBUMP_H #define LL_LLDRAWPOOLBUMP_H #include "lldrawpool.h" #include "llstring.h" #include "lltextureentry.h" #include "lluuid.h" class LLImageRaw; class LLDrawPoolBump : public LLDrawPool { protected: LLPointer mTexturep; // The primary texture, not the bump texture public: LLDrawPoolBump(LLViewerImage *texturep); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void beginRenderPass( S32 pass ); /*virtual*/ void endRenderPass( S32 pass ); /*virtual*/ S32 getNumPasses(); /*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color, const S32 index_offset = 0, const S32 index_count = 0); /*virtual*/ void prerender(); /*virtual*/ void renderForSelect(); /*virtual*/ void dirtyTexture(const LLViewerImage *texturep); /*virtual*/ LLViewerImage *getTexture(); /*virtual*/ LLViewerImage *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display /*virtual*/ BOOL match(LLFace* last_face, LLFace* facep); virtual S32 getMaterialAttribIndex(); static S32 numBumpPasses(); static void beginPass0(LLDrawPool* pool); static S32 renderPass0(LLDrawPool* pool, face_array_t& face_list, const U32* index_array, LLViewerImage* tex); static void endPass0(LLDrawPool* pool); static void beginPass1(); static S32 renderPass1(face_array_t& face_list, const U32* index_array, LLViewerImage* tex); static void endPass1(); static void beginPass2(); static S32 renderPass2(face_array_t& face_list, const U32* index_array, LLViewerImage* tex); static void endPass2(); /*virtual*/ void enableShade(); /*virtual*/ void disableShade(); /*virtual*/ void setShade(F32 shade); protected: static LLImageGL* getBumpMap(const LLTextureEntry* te, LLViewerImage* tex); public: static S32 sBumpTex; static S32 sDiffTex; static S32 sEnvTex; }; enum EBumpEffect { BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, BE_STANDARD_0 = 3, // Standard must always be the last one BE_COUNT = 4 }; //////////////////////////////////////////////////////////////// // List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits class LLStandardBumpmap { public: LLStandardBumpmap() : mLabel("") {} LLStandardBumpmap( const char* label ) : mLabel(label) {} LLString mLabel; LLPointer mImage; static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[] static void init(); static void shutdown(); static void restoreGL(); static void destroyGL(); }; extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; //////////////////////////////////////////////////////////////// // List of one-component bump-maps created from other texures. struct LLBumpImageEntry; class LLBumpImageList { public: LLBumpImageList() {} ~LLBumpImageList(); void init(); void shutdown(); void destroyGL(); void restoreGL(); void updateImages(); LLImageGL* getBrightnessDarknessImage(LLViewerImage* src_image, U8 bump_code); // LLImageGL* getTestImage(); void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 pixel_area, F32 texel_area_ratio, F32 cos_center_angle); static void onSourceBrightnessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void onSourceDarknessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); private: static void onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump ); private: typedef std::map > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; }; extern LLBumpImageList gBumpImageList; #endif // LL_LLDRAWPOOLBUMP_H