/** * @file lldrawpoolbump.h * @brief LLDrawPoolBump class definition * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLBUMP_H #define LL_LLDRAWPOOLBUMP_H #include "lldrawpool.h" #include "llstring.h" #include "lltextureentry.h" #include "lluuid.h" #include class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; class LLGLSLShader; class LLViewerFetchedTexture; class LLDrawPoolBump : public LLRenderPass { protected : LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; } public: static U32 sVertexMask; BOOL mShiny; virtual U32 getVertexDataMask() override { return sVertexMask; } LLDrawPoolBump(); virtual void render(S32 pass = 0) override; virtual S32 getNumPasses() override; /*virtual*/ void prerender() override; void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override; void renderBump(U32 type, U32 mask); void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) override; S32 numBumpPasses(); void beginShiny(); void renderShiny(); void endShiny(); void beginFullbrightShiny(); void renderFullbrightShiny(); void endFullbrightShiny(); void beginBump(); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel); static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel); virtual S32 getNumDeferredPasses() override; /*virtual*/ void renderDeferred(S32 pass) override; virtual S32 getNumPostDeferredPasses() override { return 1; } /*virtual*/ void renderPostDeferred(S32 pass) override; static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); static BOOL bindBumpMap(LLFace* face, S32 channel = -2); private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); bool mRigged = false; // if true, doing a rigged pass }; enum EBumpEffect { BE_NO_BUMP = 0, BE_BRIGHTNESS = 1, BE_DARKNESS = 2, BE_STANDARD_0 = 3, // Standard must always be the last one BE_COUNT = 4 }; //////////////////////////////////////////////////////////////// // List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits class LLStandardBumpmap { public: LLStandardBumpmap() : mLabel() {} LLStandardBumpmap( const std::string& label ) : mLabel(label) {} std::string mLabel; LLPointer mImage; static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[] static void clear(); static void addstandard(); static void init(); static void shutdown(); static void restoreGL(); static void destroyGL(); }; extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT]; //////////////////////////////////////////////////////////////// // List of one-component bump-maps created from other texures. struct LLBumpImageEntry; class LLBumpImageList { public: LLBumpImageList() {} ~LLBumpImageList(); void init(); void shutdown(); void clear(); void destroyGL(); void restoreGL(); void updateImages(); LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code); void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size); static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ); static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image); private: static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump ); private: typedef std::unordered_map > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; static LL::WorkQueue::weak_t sMainQueue; static LL::WorkQueue::weak_t sTexUpdateQueue; }; extern LLBumpImageList gBumpImageList; class LLDrawPoolInvisible : public LLRenderPass { public: LLDrawPoolInvisible() : LLRenderPass(LLDrawPool::POOL_INVISIBLE) { } enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual void prerender() { } virtual void render(S32 pass = 0); virtual void beginRenderPass( S32 pass ) { } virtual void endRenderPass( S32 pass ) { } virtual S32 getNumPasses() {return 1;} }; #endif // LL_LLDRAWPOOLBUMP_H