/** * @file lldrawpoolavatar.h * @brief LLDrawPoolAvatar class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLAVATAR_H #define LL_LLDRAWPOOLAVATAR_H #include "lldrawpool.h" class LLVOAvatar; class LLDrawPoolAvatar : public LLFacePool { public: enum { SHADER_LEVEL_BUMP = 2, SHADER_LEVEL_CLOTH = 3 }; enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_WEIGHT | LLVertexBuffer::MAP_CLOTHWEIGHT }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } virtual S32 getVertexShaderLevel() const; LLDrawPoolAvatar(); static LLMatrix4& getModelView(); /*virtual*/ LLDrawPool *instancePool(); /*virtual*/ S32 getNumPasses(); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); /*virtual*/ void prerender(); /*virtual*/ void render(S32 pass = 0); /*virtual*/ void renderForSelect(); /*virtual*/ S32 getNumDeferredPasses(); /*virtual*/ void beginDeferredPass(S32 pass); /*virtual*/ void endDeferredPass(S32 pass); /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ S32 getNumPostDeferredPasses(); /*virtual*/ void beginPostDeferredPass(S32 pass); /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); /*virtual*/ S32 getNumShadowPasses(); /*virtual*/ void beginShadowPass(S32 pass); /*virtual*/ void endShadowPass(S32 pass); /*virtual*/ void renderShadow(S32 pass); void beginRigid(); void beginFootShadow(); void beginSkinned(); void beginRigged(); void endRigid(); void endFootShadow(); void endSkinned(); void endRigged(); void beginDeferredImpostor(); void beginDeferredRigid(); void beginDeferredSkinned(); void endDeferredImpostor(); void endDeferredRigid(); void endDeferredSkinned(); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null. static BOOL sSkipOpaque; static BOOL sSkipTransparent; }; class LLVertexBufferAvatar : public LLVertexBuffer { public: LLVertexBufferAvatar(); virtual void setupVertexBuffer(U32 data_mask) const; }; extern S32 AVATAR_OFFSET_POS; extern S32 AVATAR_OFFSET_NORMAL; extern S32 AVATAR_OFFSET_TEX0; extern S32 AVATAR_OFFSET_TEX1; extern S32 AVATAR_VERTEX_BYTES; const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices. extern BOOL gAvatarEmbossBumpMap; #endif // LL_LLDRAWPOOLAVATAR_H