/** * @file lldrawpoolalpha.h * @brief LLDrawPoolAlpha class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLDRAWPOOLALPHA_H #define LL_LLDRAWPOOLALPHA_H #include "lldrawpool.h" #include "llrender.h" #include "llframetimer.h" class LLFace; class LLColor4; class LLGLSLShader; class LLDrawPoolAlpha: public LLRenderPass { public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0 }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } LLDrawPoolAlpha(U32 type = LLDrawPool::POOL_ALPHA); /*virtual*/ ~LLDrawPoolAlpha(); /*virtual*/ S32 getNumPostDeferredPasses(); /*virtual*/ void renderPostDeferred(S32 pass); /*virtual*/ S32 getNumPasses() { return 1; } virtual void render(S32 pass = 0); void forwardRender(bool write_depth = false); /*virtual*/ void prerender(); void renderDebugAlpha(); void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); void renderAlpha(U32 mask, bool depth_only = false, bool rigged = false); void renderAlphaHighlight(U32 mask); bool uploadMatrixPalette(const LLDrawInfo& params); static BOOL sShowDebugAlpha; private: LLGLSLShader* target_shader; // setup by beginFooPass, [0] is static variant, [1] is rigged variant LLGLSLShader* simple_shader = nullptr; LLGLSLShader* fullbright_shader = nullptr; LLGLSLShader* emissive_shader = nullptr; void drawEmissive(U32 mask, LLDrawInfo* draw); void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); void renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives); bool TexSetup(LLDrawInfo* draw, bool use_material); void RestoreTexSetup(bool tex_setup); // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; LLRender::eBlendFactor mColorDFactor; LLRender::eBlendFactor mAlphaSFactor; LLRender::eBlendFactor mAlphaDFactor; // if true, we're executing a rigged render pass bool mRigged = false; }; class LLDrawPoolAlphaPostWater : public LLDrawPoolAlpha { public: LLDrawPoolAlphaPostWater(); virtual void render(S32 pass = 0); }; #endif // LL_LLDRAWPOOLALPHA_H