/** * @file lldrawpoolalpha.cpp * @brief LLDrawPoolAlpha class implementation * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolalpha.h" #include "llglheaders.h" #include "llviewercontrol.h" #include "llcriticaldamp.h" #include "llfasttimer.h" #include "llcubemap.h" #include "llsky.h" #include "llagent.h" #include "lldrawable.h" #include "llface.h" #include "llviewercamera.h" #include "llviewerimagelist.h" // For debugging #include "llviewerobjectlist.h" // For debugging #include "llviewerwindow.h" #include "pipeline.h" #include "llviewerregion.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type) { } LLDrawPoolAlphaPostWater::LLDrawPoolAlphaPostWater() : LLDrawPoolAlpha(POOL_ALPHA_POST_WATER) { } LLDrawPoolAlpha::~LLDrawPoolAlpha() { } void LLDrawPoolAlpha::prerender() { mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_OBJECT); } void LLDrawPoolAlpha::beginRenderPass(S32 pass) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); } void setup_clip_plane(BOOL pre_water) { F32 height = gAgent.getRegion()->getWaterHeight(); BOOL above = gCamera->getOrigin().mV[2] > height ? TRUE : FALSE; F64 plane[4]; plane[0] = 0; plane[1] = 0; plane[2] = above == pre_water ? -1.0 : 1.0; plane[3] = -plane[2] * height; glClipPlane(GL_CLIP_PLANE0, plane); } void LLDrawPoolAlphaPostWater::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); if (gPipeline.hasRenderType(LLDrawPool::POOL_ALPHA)) { LLGLEnable clip(GL_CLIP_PLANE0); setup_clip_plane(FALSE); LLDrawPoolAlpha::render(gPipeline.mAlphaGroupsPostWater); } else { LLDrawPoolAlpha::render(gPipeline.mAlphaGroupsPostWater); } } void LLDrawPoolAlpha::render(S32 pass) { LLFastTimer t(LLFastTimer::FTM_RENDER_ALPHA); LLGLEnable clip(GL_CLIP_PLANE0); setup_clip_plane(TRUE); render(gPipeline.mAlphaGroups); } void LLDrawPoolAlpha::render(std::vector& groups) { LLGLDepthTest gls_depth(GL_TRUE); LLGLSPipelineAlpha gls_pipeline_alpha; gPipeline.enableLightsDynamic(1.f); renderAlpha(getVertexDataMask(), groups); if (sShowDebugAlpha) { glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); glColor4f(1,0,0,1); LLViewerImage::sSmokeImagep->addTextureStats(1024.f*1024.f); LLViewerImage::sSmokeImagep->bind(); renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD, groups); } } void LLDrawPoolAlpha::renderAlpha(U32 mask, std::vector& groups) { #if !LL_RELEASE_FOR_DOWNLOAD LLGLState::checkClientArrays(mask); #endif LLSpatialBridge* last_bridge = NULL; LLSpatialPartition* last_part = NULL; glPushMatrix(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (std::vector::iterator i = groups.begin(); i != groups.end(); ++i) { LLSpatialGroup* group = *i; if (group->mSpatialPartition->mRenderByGroup && !group->isDead()) { LLSpatialPartition* part = group->mSpatialPartition; if (part != last_part) { LLSpatialBridge* bridge = part->asBridge(); if (bridge != last_bridge) { glPopMatrix(); glPushMatrix(); if (bridge) { glMultMatrixf((F32*) bridge->mDrawable->getRenderMatrix().mMatrix); } last_bridge = bridge; } // if (!last_part || part->mDepthMask != last_part->mDepthMask) // { // glDepthMask(part->mDepthMask); // } last_part = part; } renderGroupAlpha(group,LLRenderPass::PASS_ALPHA,mask,TRUE); } } glPopMatrix(); } void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask, std::vector& groups) { #if !LL_RELEASE_FOR_DOWNLOAD LLGLState::checkClientArrays(mask); #endif LLSpatialBridge* last_bridge = NULL; LLSpatialPartition* last_part = NULL; glPushMatrix(); for (std::vector::iterator i = groups.begin(); i != groups.end(); ++i) { LLSpatialGroup* group = *i; if (group->mSpatialPartition->mRenderByGroup && !group->isDead()) { LLSpatialPartition* part = group->mSpatialPartition; if (part != last_part) { LLSpatialBridge* bridge = part->asBridge(); if (bridge != last_bridge) { glPopMatrix(); glPushMatrix(); if (bridge) { glMultMatrixf((F32*) bridge->mDrawable->getRenderMatrix().mMatrix); } last_bridge = bridge; } last_part = part; } std::vector& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; for (std::vector::const_iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; if (params.mParticle) { continue; } params.mVertexBuffer->setBuffer(mask); U32* indices_pointer = (U32*) params.mVertexBuffer->getIndicesPointer(); glDrawRangeElements(GL_TRIANGLES, params.mStart, params.mEnd, params.mCount, GL_UNSIGNED_INT, indices_pointer+params.mOffset); addIndicesDrawn(params.mCount); } } } glPopMatrix(); } void LLDrawPoolAlpha::renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { BOOL light_enabled = TRUE; std::vector& draw_info = group->mDrawMap[type]; U32 prim_type = GL_TRIANGLES; //F32 width = (F32) gViewerWindow->getWindowDisplayWidth(); //F32 view = gCamera->getView(); if (group->mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_CLOUDS) { glAlphaFunc(GL_GREATER, 0.f); } else { glAlphaFunc(GL_GREATER, 0.01f); } /*LLGLEnable point_sprite(GL_POINT_SPRITE_ARB); if (gGLManager.mHasPointParameters) { glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE); glPointParameterfARB(GL_POINT_SIZE_MIN_ARB, 0.f); glPointParameterfARB(GL_POINT_SIZE_MAX_ARB, width*16.f); glPointSize(width/(view*view)); }*/ for (std::vector::const_iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; if (texture && params.mTexture.notNull()) { params.mTexture->bind(); params.mTexture->addTextureStats(params.mVSize); if (params.mTextureMatrix) { glMatrixMode(GL_TEXTURE); glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); } } if (params.mFullbright) { if (light_enabled) { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); light_enabled = FALSE; } } else if (!light_enabled) { gPipeline.enableLightsDynamic(1.f); light_enabled = TRUE; } /*if (params.mParticle) { F32 size = params.mPartSize; size *= size; float param[] = { 0, 0, 0.01f/size*view*view }; prim_type = GL_POINTS; glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, param); } else*/ { prim_type = GL_TRIANGLES; } params.mVertexBuffer->setBuffer(mask); U32* indices_pointer = (U32*) params.mVertexBuffer->getIndicesPointer(); glDrawRangeElements(prim_type, params.mStart, params.mEnd, params.mCount, GL_UNSIGNED_INT, indices_pointer+params.mOffset); addIndicesDrawn(params.mCount); if (params.mTextureMatrix && texture && params.mTexture.notNull()) { glLoadIdentity(); glMatrixMode(GL_MODELVIEW); } } if (!light_enabled) { gPipeline.enableLightsDynamic(1.f); } /*glPointSize(1.f); if (gGLManager.mHasPointParameters) { float param[] = {1, 0, 0 }; glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, param); }*/ }